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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; /** * Block used to split a matrix into Vector4 */ export declare class MatrixSplitterBlock extends NodeMaterialBlock { /** * Creates a new MatrixSplitterBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeMaterialConnectionPoint; /** * Gets the row0 output vector */ get row0(): NodeMaterialConnectionPoint; /** * Gets the row1 output vector */ get row1(): NodeMaterialConnectionPoint; /** * Gets the row2 output vector */ get row2(): NodeMaterialConnectionPoint; /** * Gets the row3 output vector */ get row3(): NodeMaterialConnectionPoint; /** * Gets the col0 output vector */ get col0(): NodeMaterialConnectionPoint; /** * Gets the col1 output vector */ get col1(): NodeMaterialConnectionPoint; /** * Gets the col2 output vector */ get col2(): NodeMaterialConnectionPoint; /** * Gets the col3 output vector */ get col3(): NodeMaterialConnectionPoint; private _exportColumn; protected _buildBlock(state: NodeMaterialBuildState): this; }