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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; /** * Block used to desaturate a color */ export class DesaturateBlock extends NodeMaterialBlock { /** * Creates a new DesaturateBlock * @param name defines the block name */ constructor(name) { super(name, NodeMaterialBlockTargets.Neutral); this.registerInput("color", NodeMaterialBlockConnectionPointTypes.Color3); this.registerInput("level", NodeMaterialBlockConnectionPointTypes.Float); this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Color3); } /** * Gets the current class name * @returns the class name */ getClassName() { return "DesaturateBlock"; } /** * Gets the color operand input component */ get color() { return this._inputs[0]; } /** * Gets the level operand input component */ get level() { return this._inputs[1]; } /** * Gets the output component */ get output() { return this._outputs[0]; } _buildBlock(state) { super._buildBlock(state); const output = this._outputs[0]; const color = this.color; const colorName = color.associatedVariableName; const tempMin = state._getFreeVariableName("colorMin"); const tempMax = state._getFreeVariableName("colorMax"); const tempMerge = state._getFreeVariableName("colorMerge"); state.compilationString += `${state._declareLocalVar(tempMin, NodeMaterialBlockConnectionPointTypes.Float)} = min(min(${colorName}.x, ${colorName}.y), ${colorName}.z);\n`; state.compilationString += `${state._declareLocalVar(tempMax, NodeMaterialBlockConnectionPointTypes.Float)} = max(max(${colorName}.x, ${colorName}.y), ${colorName}.z);\n`; state.compilationString += `${state._declareLocalVar(tempMerge, NodeMaterialBlockConnectionPointTypes.Float)} = 0.5 * (${tempMin} + ${tempMax});\n`; state.compilationString += state._declareOutput(output) + ` = mix(${colorName}, ${state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector3)}(${tempMerge}, ${tempMerge}, ${tempMerge}), ${this.level.associatedVariableName});\n`; return this; } } RegisterClass("BABYLON.DesaturateBlock", DesaturateBlock); //# sourceMappingURL=desaturateBlock.js.map