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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; import type { Scene } from "../../../scene.js"; /** * Types of curves supported by the Curve block */ export declare enum CurveBlockTypes { /** EaseInSine */ EaseInSine = 0, /** EaseOutSine */ EaseOutSine = 1, /** EaseInOutSine */ EaseInOutSine = 2, /** EaseInQuad */ EaseInQuad = 3, /** EaseOutQuad */ EaseOutQuad = 4, /** EaseInOutQuad */ EaseInOutQuad = 5, /** EaseInCubic */ EaseInCubic = 6, /** EaseOutCubic */ EaseOutCubic = 7, /** EaseInOutCubic */ EaseInOutCubic = 8, /** EaseInQuart */ EaseInQuart = 9, /** EaseOutQuart */ EaseOutQuart = 10, /** EaseInOutQuart */ EaseInOutQuart = 11, /** EaseInQuint */ EaseInQuint = 12, /** EaseOutQuint */ EaseOutQuint = 13, /** EaseInOutQuint */ EaseInOutQuint = 14, /** EaseInExpo */ EaseInExpo = 15, /** EaseOutExpo */ EaseOutExpo = 16, /** EaseInOutExpo */ EaseInOutExpo = 17, /** EaseInCirc */ EaseInCirc = 18, /** EaseOutCirc */ EaseOutCirc = 19, /** EaseInOutCirc */ EaseInOutCirc = 20, /** EaseInBack */ EaseInBack = 21, /** EaseOutBack */ EaseOutBack = 22, /** EaseInOutBack */ EaseInOutBack = 23, /** EaseInElastic */ EaseInElastic = 24, /** EaseOutElastic */ EaseOutElastic = 25, /** EaseInOutElastic */ EaseInOutElastic = 26 } /** * Block used to apply curve operation */ export declare class CurveBlock extends NodeMaterialBlock { /** * Gets or sets the type of the curve applied by the block */ type: CurveBlockTypes; /** * Creates a new CurveBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeMaterialConnectionPoint; /** * Gets the output component */ get output(): NodeMaterialConnectionPoint; private _duplicateEntry; private _duplicateEntryDirect; private _duplicateVector; protected _buildBlock(state: NodeMaterialBuildState): this; serialize(): any; _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void; protected _dumpPropertiesCode(): string; }