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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../nodeMaterialBlockConnectionPoint.js"; import type { Scene } from "../../../scene.js"; /** * block used to Generate Fractal Brownian Motion Clouds */ export declare class CloudBlock extends NodeMaterialBlock { /** Gets or sets the number of octaves */ octaves: number; /** * Creates a new CloudBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the seed input component */ get seed(): NodeMaterialConnectionPoint; /** * Gets the chaos input component */ get chaos(): NodeMaterialConnectionPoint; /** * Gets the offset X input component */ get offsetX(): NodeMaterialConnectionPoint; /** * Gets the offset Y input component */ get offsetY(): NodeMaterialConnectionPoint; /** * Gets the offset Z input component */ get offsetZ(): NodeMaterialConnectionPoint; /** * Gets the output component */ get output(): NodeMaterialConnectionPoint; protected _buildBlock(state: NodeMaterialBuildState): this | undefined; protected _dumpPropertiesCode(): string; serialize(): any; _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void; }