@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
export * from "./vertexOutputBlock.js";
export * from "./bonesBlock.js";
export * from "./instancesBlock.js";
export * from "./morphTargetsBlock.js";
export * from "./lightInformationBlock.js";
// async-loaded shaders
// bonesBlock
export * from "../../../../ShadersWGSL/ShadersInclude/bonesDeclaration.js";
export * from "../../../../ShadersWGSL/ShadersInclude/bonesVertex.js";
export * from "../../../../Shaders/ShadersInclude/bonesDeclaration.js";
export * from "../../../../Shaders/ShadersInclude/bonesVertex.js";
// morphTargetsBlock
export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex.js";
export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js";
export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js";
export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js";
export * from "../../../../Shaders/ShadersInclude/morphTargetsVertex.js";
export * from "../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration.js";
export * from "../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal.js";
export * from "../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js";
//# sourceMappingURL=index.js.map