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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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export * from "./vertexOutputBlock.js"; export * from "./bonesBlock.js"; export * from "./instancesBlock.js"; export * from "./morphTargetsBlock.js"; export * from "./lightInformationBlock.js"; // async-loaded shaders // bonesBlock export * from "../../../../ShadersWGSL/ShadersInclude/bonesDeclaration.js"; export * from "../../../../ShadersWGSL/ShadersInclude/bonesVertex.js"; export * from "../../../../Shaders/ShadersInclude/bonesDeclaration.js"; export * from "../../../../Shaders/ShadersInclude/bonesVertex.js"; // morphTargetsBlock export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertex.js"; export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js"; export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js"; export * from "../../../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js"; export * from "../../../../Shaders/ShadersInclude/morphTargetsVertex.js"; export * from "../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration.js"; export * from "../../../../Shaders/ShadersInclude/morphTargetsVertexGlobal.js"; export * from "../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js"; //# sourceMappingURL=index.js.map