@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js";
import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js";
import type { NodeMaterial, NodeMaterialDefines } from "../../nodeMaterial.js";
import type { ReflectionBlock } from "./reflectionBlock.js";
import type { Scene } from "../../../../scene.js";
import type { Nullable } from "../../../../types.js";
import type { Mesh } from "../../../../Meshes/mesh.js";
import type { Effect } from "../../../effect.js";
/**
* Block used to implement the clear coat module of the PBR material
*/
export declare class ClearCoatBlock extends NodeMaterialBlock {
private _scene;
private _tangentCorrectionFactorName;
/**
* Create a new ClearCoatBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Defines if the F0 value should be remapped to account for the interface change in the material.
*/
remapF0OnInterfaceChange: boolean;
/**
* Initialize the block and prepare the context for build
* @param state defines the state that will be used for the build
*/
initialize(state: NodeMaterialBuildState): void;
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the intensity input component
*/
get intensity(): NodeMaterialConnectionPoint;
/**
* Gets the roughness input component
*/
get roughness(): NodeMaterialConnectionPoint;
/**
* Gets the ior input component
*/
get indexOfRefraction(): NodeMaterialConnectionPoint;
/**
* Gets the bump texture input component
*/
get normalMapColor(): NodeMaterialConnectionPoint;
/**
* Gets the uv input component
*/
get uv(): NodeMaterialConnectionPoint;
/**
* Gets the tint color input component
*/
get tintColor(): NodeMaterialConnectionPoint;
/**
* Gets the tint "at distance" input component
*/
get tintAtDistance(): NodeMaterialConnectionPoint;
/**
* Gets the tint thickness input component
*/
get tintThickness(): NodeMaterialConnectionPoint;
/**
* Gets the world tangent input component
*/
get worldTangent(): NodeMaterialConnectionPoint;
/**
* Gets the world normal input component
*/
get worldNormal(): NodeMaterialConnectionPoint;
/**
* Gets the TBN input component
*/
get TBN(): NodeMaterialConnectionPoint;
/**
* Gets the clear coat object output component
*/
get clearcoat(): NodeMaterialConnectionPoint;
autoConfigure(): void;
prepareDefines(defines: NodeMaterialDefines): void;
bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
private _generateTBNSpace;
/** @internal */
static _GetInitializationCode(state: NodeMaterialBuildState, ccBlock: Nullable<ClearCoatBlock>): string;
/**
* Gets the main code of the block (fragment side)
* @param state current state of the node material building
* @param ccBlock instance of a ClearCoatBlock or null if the code must be generated without an active clear coat module
* @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module
* @param worldPosVarName name of the variable holding the world position
* @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated
* @param vTBNAvailable indicate that the vTBN variable is already existing because it has already been generated by another block (PerturbNormal or Anisotropy)
* @param worldNormalVarName name of the variable holding the world normal
* @returns the shader code
*/
static GetCode(state: NodeMaterialBuildState, ccBlock: Nullable<ClearCoatBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string, generateTBNSpace: boolean, vTBNAvailable: boolean, worldNormalVarName: string): string;
protected _buildBlock(state: NodeMaterialBuildState): this;
protected _dumpPropertiesCode(): string;
serialize(): any;
_deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
}