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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState.js"; import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint.js"; import type { Mesh } from "../../../../Meshes/mesh.js"; import type { Effect } from "../../../effect.js"; import type { NodeMaterial } from "../../nodeMaterial.js"; /** * Block used for Reading components of the Gaussian Splatting */ export declare class SplatReaderBlock extends NodeMaterialBlock { /** * Create a new SplatReaderBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the splat index input component */ get splatIndex(): NodeMaterialConnectionPoint; /** * Gets the splatPosition output component */ get splatPosition(): NodeMaterialConnectionPoint; /** * Gets the splatColor output component */ get splatColor(): NodeMaterialConnectionPoint; /** * Initialize the block and prepare the context for build * @param state defines the state that will be used for the build */ initialize(state: NodeMaterialBuildState): void; bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void; protected _buildBlock(state: NodeMaterialBuildState): this | undefined; }