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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js"; import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js"; import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js"; import { NodeMaterial } from "../../nodeMaterial.js"; import { InputBlock } from "../Input/inputBlock.js"; import { RegisterClass } from "../../../../Misc/typeStore.js"; import { Texture } from "../../../Textures/texture.js"; import { NodeMaterialModes } from "../../Enums/nodeMaterialModes.js"; import "../../../../Shaders/ShadersInclude/helperFunctions.js"; import { ImageSourceBlock } from "./imageSourceBlock.js"; import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject.js"; import { EngineStore } from "../../../../Engines/engineStore.js"; /** * Block used to read a texture from a sampler */ export class TextureBlock extends NodeMaterialBlock { /** * Gets or sets the texture associated with the node */ get texture() { if (this.source.isConnected) { return (this.source.connectedPoint?.ownerBlock).texture; } return this._texture; } set texture(texture) { if (this._texture === texture) { return; } const scene = texture?.getScene() ?? EngineStore.LastCreatedScene; if (!texture && scene) { scene.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(this._texture); }); } this._texture = texture; if (texture && scene) { scene.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(texture); }); } } static _IsPrePassTextureBlock(block) { return block?.getClassName() === "PrePassTextureBlock"; } get _isSourcePrePass() { return TextureBlock._IsPrePassTextureBlock(this._imageSource); } /** * Gets the sampler name associated with this texture */ get samplerName() { if (this._imageSource) { if (!TextureBlock._IsPrePassTextureBlock(this._imageSource)) { return this._imageSource.samplerName; } if (this.source.connectedPoint) { return this._imageSource.getSamplerName(this.source.connectedPoint); } } return this._samplerName; } /** * Gets a boolean indicating that this block is linked to an ImageSourceBlock */ get hasImageSource() { return this.source.isConnected; } /** * Gets or sets a boolean indicating if content needs to be converted to gamma space */ set convertToGammaSpace(value) { if (value === this._convertToGammaSpace) { return; } this._convertToGammaSpace = value; if (this.texture) { const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene; scene?.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(this.texture); }); } } get convertToGammaSpace() { return this._convertToGammaSpace; } /** * Gets or sets a boolean indicating if content needs to be converted to linear space */ set convertToLinearSpace(value) { if (value === this._convertToLinearSpace) { return; } this._convertToLinearSpace = value; if (this.texture) { const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene; scene?.markAllMaterialsAsDirty(1, (mat) => { return mat.hasTexture(this.texture); }); } } get convertToLinearSpace() { return this._convertToLinearSpace; } /** * Create a new TextureBlock * @param name defines the block name * @param fragmentOnly */ constructor(name, fragmentOnly = false) { super(name, fragmentOnly ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment); this._convertToGammaSpace = false; this._convertToLinearSpace = false; /** * Gets or sets a boolean indicating if multiplication of texture with level should be disabled */ this.disableLevelMultiplication = false; this._fragmentOnly = fragmentOnly; this.registerInput("uv", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.VertexAndFragment); this.registerInput("source", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("source", this, 0 /* NodeMaterialConnectionPointDirection.Input */, ImageSourceBlock, "ImageSourceBlock")); this.registerInput("layer", NodeMaterialBlockConnectionPointTypes.Float, true); this.registerInput("lod", NodeMaterialBlockConnectionPointTypes.Float, true); this.registerOutput("rgba", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral); this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral); this.registerOutput("r", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral); this.registerOutput("g", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral); this.registerOutput("b", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral); this.registerOutput("a", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral); this.registerOutput("level", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral); this._inputs[0].addExcludedConnectionPointFromAllowedTypes(NodeMaterialBlockConnectionPointTypes.Vector2 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4); this._inputs[0]._prioritizeVertex = !fragmentOnly; } /** * Gets the current class name * @returns the class name */ getClassName() { return "TextureBlock"; } /** * Gets the uv input component */ get uv() { return this._inputs[0]; } /** * Gets the source input component */ get source() { return this._inputs[1]; } /** * Gets the layer input component */ get layer() { return this._inputs[2]; } /** * Gets the LOD input component */ get lod() { return this._inputs[3]; } /** * Gets the rgba output component */ get rgba() { return this._outputs[0]; } /** * Gets the rgb output component */ get rgb() { return this._outputs[1]; } /** * Gets the r output component */ get r() { return this._outputs[2]; } /** * Gets the g output component */ get g() { return this._outputs[3]; } /** * Gets the b output component */ get b() { return this._outputs[4]; } /** * Gets the a output component */ get a() { return this._outputs[5]; } /** * Gets the level output component */ get level() { return this._outputs[6]; } _isTiedToFragment(input) { if (input.target === NodeMaterialBlockTargets.Fragment) { return true; } if (input.target === NodeMaterialBlockTargets.Vertex) { return false; } if (input.target === NodeMaterialBlockTargets.Neutral || input.target === NodeMaterialBlockTargets.VertexAndFragment) { const parentBlock = input.ownerBlock; if (parentBlock.target === NodeMaterialBlockTargets.Fragment) { return true; } for (const input of parentBlock.inputs) { if (!input.isConnected) { continue; } if (this._isTiedToFragment(input.connectedPoint)) { return true; } } } return false; } _getEffectiveTarget() { if (this._fragmentOnly) { return NodeMaterialBlockTargets.Fragment; } // TextureBlock has a special optimizations for uvs that come from the vertex shaders as they can be packed into a single varyings. // But we need to detect uvs coming from fragment then if (!this.uv.isConnected) { return NodeMaterialBlockTargets.VertexAndFragment; } if (this.uv.sourceBlock.isInput) { return NodeMaterialBlockTargets.VertexAndFragment; } if (this._isTiedToFragment(this.uv.connectedPoint)) { return NodeMaterialBlockTargets.Fragment; } return NodeMaterialBlockTargets.VertexAndFragment; } get target() { return this._getEffectiveTarget(); } set target(value) { } autoConfigure(material, additionalFilteringInfo = () => true) { if (!this.uv.isConnected) { if (material.mode === NodeMaterialModes.PostProcess) { const uvInput = material.getBlockByPredicate((b) => b.name === "uv" && additionalFilteringInfo(b)); if (uvInput) { uvInput.connectTo(this); } } else if (material.mode !== NodeMaterialModes.ProceduralTexture) { const attributeName = material.mode === NodeMaterialModes.Particle ? "particle_uv" : "uv"; let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === attributeName && additionalFilteringInfo(b)); if (!uvInput) { uvInput = new InputBlock("uv"); uvInput.setAsAttribute(attributeName); } uvInput.output.connectTo(this.uv); } } } initializeDefines(defines) { if (!defines._areTexturesDirty) { return; } if (this._mainUVDefineName !== undefined) { defines.setValue(this._mainUVDefineName, false, true); } } prepareDefines(defines) { if (!defines._areTexturesDirty) { return; } if (!this.texture || !this.texture.getTextureMatrix) { if (this._isMixed) { defines.setValue(this._defineName, false, true); defines.setValue(this._mainUVDefineName, true, true); } return; } const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace; const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace; // Not a bug... Name defines the texture space not the required conversion defines.setValue(this._linearDefineName, toGamma, true); defines.setValue(this._gammaDefineName, toLinear, true); if (this._isMixed) { if (!this.texture.getTextureMatrix().isIdentityAs3x2()) { defines.setValue(this._defineName, true); if (defines[this._mainUVDefineName] == undefined) { defines.setValue(this._mainUVDefineName, false, true); } } else { defines.setValue(this._defineName, false, true); defines.setValue(this._mainUVDefineName, true, true); } } } isReady() { if (this._isSourcePrePass) { return true; } if (this.texture && !this.texture.isReadyOrNotBlocking()) { return false; } return true; } bind(effect) { if (this._isSourcePrePass) { effect.setFloat(this._textureInfoName, 1); } if (!this.texture) { return; } if (this._isMixed) { effect.setFloat(this._textureInfoName, this.texture.level); effect.setMatrix(this._textureTransformName, this.texture.getTextureMatrix()); } if (!this._imageSource) { effect.setTexture(this._samplerName, this.texture); } } get _isMixed() { return this.target !== NodeMaterialBlockTargets.Fragment; } _injectVertexCode(state) { const uvInput = this.uv; // Inject code in vertex this._defineName = state._getFreeDefineName("UVTRANSFORM"); this._mainUVDefineName = "VMAIN" + uvInput.declarationVariableName.toUpperCase(); this._mainUVName = "vMain" + uvInput.declarationVariableName; this._transformedUVName = state._getFreeVariableName("transformedUV"); this._textureTransformName = state._getFreeVariableName("textureTransform"); this._textureInfoName = state._getFreeVariableName("textureInfoName"); this.level.associatedVariableName = this._textureInfoName; state._emitVaryingFromString(this._transformedUVName, NodeMaterialBlockConnectionPointTypes.Vector2, this._defineName); state._emitVaryingFromString(this._mainUVName, NodeMaterialBlockConnectionPointTypes.Vector2, this._mainUVDefineName); state._emitUniformFromString(this._textureTransformName, NodeMaterialBlockConnectionPointTypes.Matrix, this._defineName); const vec4 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector4); const vec2 = state._getShaderType(NodeMaterialBlockConnectionPointTypes.Vector2); state.compilationString += `#ifdef ${this._defineName}\n`; state.compilationString += `${state._getVaryingName(this._transformedUVName)} = ${vec2}(${this._textureTransformName} * ${vec4}(${uvInput.associatedVariableName}.xy, 1.0, 0.0));\n`; state.compilationString += `#elif defined(${this._mainUVDefineName})\n`; let automaticPrefix = ""; if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) { if (uvInput.isConnectedToInputBlock && uvInput.associatedVariableName.indexOf("vertexInputs.") === -1) { automaticPrefix = "vertexInputs."; // Force the prefix } } state.compilationString += `${state._getVaryingName(this._mainUVName)} = ${automaticPrefix}${uvInput.associatedVariableName}.xy;\n`; state.compilationString += `#endif\n`; if (!this._outputs.some((o) => o.isConnectedInVertexShader)) { return; } this._writeTextureRead(state, true); for (const output of this._outputs) { if (output.hasEndpoints && output.name !== "level") { this._writeOutput(state, output, output.name, true); } } } _getUVW(uvName) { let coords = uvName; const is2DArrayTexture = this._texture?._texture?.is2DArray ?? false; const is3D = this._texture?._texture?.is3D ?? false; if (is2DArrayTexture) { const layerValue = this.layer.isConnected ? this.layer.associatedVariableName : "0"; coords = `vec3(${uvName}, ${layerValue})`; } else if (is3D) { const layerValue = this.layer.isConnected ? this.layer.associatedVariableName : "0"; coords = `vec3(${uvName}, ${layerValue})`; } return coords; } _samplerFunc(state) { if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) { return state.target === NodeMaterialBlockTargets.Vertex ? "textureSampleLevel" : "textureSample"; } return this.lod.isConnected ? "texture2DLodEXT" : "texture2D"; } get _samplerLodSuffix() { return this.lod.isConnected ? `, ${this.lod.associatedVariableName}` : ""; } _generateTextureSample(uv, state) { if (state.shaderLanguage === 1 /* ShaderLanguage.WGSL */) { const isVertex = state.target === NodeMaterialBlockTargets.Vertex; return `${this._samplerFunc(state)}(${this.samplerName},${this.samplerName + `Sampler`}, ${this._getUVW(uv)}${this._samplerLodSuffix}${isVertex ? ", 0" : ""})`; } return `${this._samplerFunc(state)}(${this.samplerName}, ${this._getUVW(uv)}${this._samplerLodSuffix})`; } _generateTextureLookup(state) { state.compilationString += `#ifdef ${this._defineName}\n`; state.compilationString += `${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(state._getVaryingName(this._transformedUVName), state)};\n`; state.compilationString += `#elif defined(${this._mainUVDefineName})\n`; state.compilationString += `${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(this._mainUVName ? state._getVaryingName(this._mainUVName) : this.uv.associatedVariableName, state)}${this._samplerLodSuffix};\n`; state.compilationString += `#endif\n`; } _writeTextureRead(state, vertexMode = false) { const uvInput = this.uv; if (vertexMode) { if (state.target === NodeMaterialBlockTargets.Fragment) { return; } this._generateTextureLookup(state); return; } if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) { state.compilationString += `${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(uvInput.associatedVariableName, state)}${this._samplerLodSuffix};\n`; return; } this._generateTextureLookup(state); } _generateConversionCode(state, output, swizzle) { if (swizzle !== "a") { // no conversion if the output is "a" (alpha) if (!this.texture || !this.texture.gammaSpace) { state.compilationString += `#ifdef ${this._linearDefineName} ${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName}); #endif `; } state.compilationString += `#ifdef ${this._gammaDefineName} ${output.associatedVariableName} = ${state._toLinearSpace(output)}; #endif `; } } _writeOutput(state, output, swizzle, vertexMode = false) { if (vertexMode) { if (state.target === NodeMaterialBlockTargets.Fragment) { return; } state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle};\n`; this._generateConversionCode(state, output, swizzle); return; } if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) { state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle};\n`; this._generateConversionCode(state, output, swizzle); return; } let complement = ""; if (!this.disableLevelMultiplication) { complement = ` * ${(state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "uniforms." : "") + this._textureInfoName}`; } state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\n`; this._generateConversionCode(state, output, swizzle); } _buildBlock(state) { super._buildBlock(state); if (this.source.isConnected) { this._imageSource = this.source.connectedPoint.ownerBlock; } else { this._imageSource = null; } if (state.target === NodeMaterialBlockTargets.Vertex || this._fragmentOnly || state.target === NodeMaterialBlockTargets.Fragment) { this._tempTextureRead = state._getFreeVariableName("tempTextureRead"); this._linearDefineName = state._getFreeDefineName("ISLINEAR"); this._gammaDefineName = state._getFreeDefineName("ISGAMMA"); } if ((!this._isMixed && state.target === NodeMaterialBlockTargets.Fragment) || (this._isMixed && state.target === NodeMaterialBlockTargets.Vertex)) { if (!this._imageSource) { const varName = state._getFreeVariableName(this.name); this._samplerName = varName + "Texture"; if (this._texture?._texture?.is2DArray) { state._emit2DArraySampler(this._samplerName); } else { state._emit2DSampler(this._samplerName); } } // Declarations state.sharedData.blockingBlocks.push(this); state.sharedData.textureBlocks.push(this); state.sharedData.blocksWithDefines.push(this); state.sharedData.bindableBlocks.push(this); } if (state.target !== NodeMaterialBlockTargets.Fragment) { // Vertex this._injectVertexCode(state); return; } // Fragment if (!this._outputs.some((o) => o.isConnectedInFragmentShader)) { return; } if (this._isMixed && !this._imageSource) { // Reexport the sampler if (this._texture?._texture?.is2DArray) { state._emit2DArraySampler(this._samplerName); } else { state._emit2DSampler(this._samplerName); } } const comments = `//${this.name}`; state._emitFunctionFromInclude("helperFunctions", comments); if (this._isMixed) { state._emitUniformFromString(this._textureInfoName, NodeMaterialBlockConnectionPointTypes.Float); } this._writeTextureRead(state); for (const output of this._outputs) { if (output.hasEndpoints && output.name !== "level") { this._writeOutput(state, output, output.name); } } return this; } _dumpPropertiesCode() { let codeString = super._dumpPropertiesCode(); codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\n`; codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\n`; codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\n`; if (!this.texture) { return codeString; } codeString += `${this._codeVariableName}.texture = new BABYLON.Texture("${this.texture.name}", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\n`; codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\n`; codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\n`; codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\n`; codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\n`; codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\n`; codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\n`; codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\n`; codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\n`; codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\n`; codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\n`; return codeString; } serialize() { const serializationObject = super.serialize(); serializationObject.convertToGammaSpace = this.convertToGammaSpace; serializationObject.convertToLinearSpace = this.convertToLinearSpace; serializationObject.fragmentOnly = this._fragmentOnly; serializationObject.disableLevelMultiplication = this.disableLevelMultiplication; if (!this.hasImageSource && this.texture && (NodeMaterial.AllowSerializationOfRenderTargetTextures || !this.texture.isRenderTarget) && this.texture.getClassName() !== "VideoTexture") { serializationObject.texture = this.texture.serialize(); } return serializationObject; } _deserialize(serializationObject, scene, rootUrl, urlRewriter) { super._deserialize(serializationObject, scene, rootUrl); this.convertToGammaSpace = serializationObject.convertToGammaSpace; this.convertToLinearSpace = !!serializationObject.convertToLinearSpace; this._fragmentOnly = !!serializationObject.fragmentOnly; this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication; if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime) { if (serializationObject.texture.url !== undefined) { if (serializationObject.texture.url.indexOf("data:") === 0) { rootUrl = ""; } else if (urlRewriter) { serializationObject.texture.url = urlRewriter(serializationObject.texture.url); serializationObject.texture.name = serializationObject.texture.url; } } if (serializationObject.texture.base64String || serializationObject.texture.url !== undefined) { this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl); } } } } RegisterClass("BABYLON.TextureBlock", TextureBlock); //# sourceMappingURL=textureBlock.js.map