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@babylonjs/core

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import type { Nullable } from "../../types.js"; /** * Returns GLSL custom shader code * @param shaderType vertex or fragment * @param cameraFacing is in camera facing mode? * @returns GLSL custom shader code */ /** @internal */ export declare function GetCustomCode(shaderType: string, cameraFacing: boolean): Nullable<{ [pointName: string]: string; }>;