@babylonjs/core
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TypeScript
import type { Nullable } from "../../types.js";
/**
* Returns GLSL custom shader code
* @param shaderType vertex or fragment
* @param cameraFacing is in camera facing mode?
* @returns GLSL custom shader code
*/
/** @internal */
export declare function GetCustomCode(shaderType: string, cameraFacing: boolean): Nullable<{
[pointName: string]: string;
}>;