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@babylonjs/core

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import type { Scene } from "../scene.js"; import type { ISceneComponent } from "../sceneComponent.js"; import type { IAssetContainer } from "../IAssetContainer.js"; /** * Defines the layer scene component responsible to manage any layers * in a given scene. */ export declare class LayerSceneComponent implements ISceneComponent { /** * The component name helpful to identify the component in the list of scene components. */ readonly name = "Layer"; /** * The scene the component belongs to. */ scene: Scene; private _engine; /** * Creates a new instance of the component for the given scene * @param scene Defines the scene to register the component in */ constructor(scene?: Scene); /** * Registers the component in a given scene */ register(): void; /** * Rebuilds the elements related to this component in case of * context lost for instance. */ rebuild(): void; /** * Disposes the component and the associated resources. */ dispose(): void; private _draw; private _drawCameraPredicate; private _drawCameraBackground; private _drawCameraForegroundWithPostProcessing; private _drawCameraForegroundWithoutPostProcessing; private _drawRenderTargetPredicate; private _drawRenderTargetBackground; private _drawRenderTargetForegroundWithPostProcessing; private _drawRenderTargetForegroundWithoutPostProcessing; /** * Adds all the elements from the container to the scene * @param container the container holding the elements */ addFromContainer(container: IAssetContainer): void; /** * Removes all the elements in the container from the scene * @param container contains the elements to remove * @param dispose if the removed element should be disposed (default: false) */ removeFromContainer(container: IAssetContainer, dispose?: boolean): void; }