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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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export * from "./effectLayer.js"; export * from "./effectLayerSceneComponent.js"; export * from "./glowLayer.js"; export * from "./highlightLayer.js"; export * from "./layer.js"; export * from "./layerSceneComponent.js"; export * from "./thinEffectLayer.js"; export * from "./thinGlowLayer.js"; export * from "./thinHighlightLayer.js"; // EffectLayer export * from "../Shaders/glowMapGeneration.fragment.js"; export * from "../Shaders/glowMapGeneration.vertex.js"; export * from "../ShadersWGSL/glowMapGeneration.fragment.js"; export * from "../ShadersWGSL/glowMapGeneration.vertex.js"; // Highlights export * from "../Shaders/glowMapMerge.fragment.js"; export * from "../Shaders/glowMapMerge.vertex.js"; export * from "../Shaders/glowBlurPostProcess.fragment.js"; export * from "../ShadersWGSL/glowMapMerge.fragment.js"; export * from "../ShadersWGSL/glowMapMerge.vertex.js"; export * from "../ShadersWGSL/glowBlurPostProcess.fragment.js"; // Layers shaders export * from "../Shaders/layer.fragment.js"; export * from "../Shaders/layer.vertex.js"; export * from "../ShadersWGSL/layer.fragment.js"; export * from "../ShadersWGSL/layer.vertex.js"; //# sourceMappingURL=index.js.map