@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
export * from "./effectLayer.js";
export * from "./effectLayerSceneComponent.js";
export * from "./glowLayer.js";
export * from "./highlightLayer.js";
export * from "./layer.js";
export * from "./layerSceneComponent.js";
export * from "./thinEffectLayer.js";
export * from "./thinGlowLayer.js";
export * from "./thinHighlightLayer.js";
// EffectLayer
export * from "../Shaders/glowMapGeneration.fragment.js";
export * from "../Shaders/glowMapGeneration.vertex.js";
export * from "../ShadersWGSL/glowMapGeneration.fragment.js";
export * from "../ShadersWGSL/glowMapGeneration.vertex.js";
// Highlights
export * from "../Shaders/glowMapMerge.fragment.js";
export * from "../Shaders/glowMapMerge.vertex.js";
export * from "../Shaders/glowBlurPostProcess.fragment.js";
export * from "../ShadersWGSL/glowMapMerge.fragment.js";
export * from "../ShadersWGSL/glowMapMerge.vertex.js";
export * from "../ShadersWGSL/glowBlurPostProcess.fragment.js";
// Layers shaders
export * from "../Shaders/layer.fragment.js";
export * from "../Shaders/layer.vertex.js";
export * from "../ShadersWGSL/layer.fragment.js";
export * from "../ShadersWGSL/layer.vertex.js";
//# sourceMappingURL=index.js.map