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@babylonjs/core

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import type { Scene } from "../scene.js"; import { VideoTexture } from "../Materials/Textures/videoTexture.js"; import { TextureDome } from "./textureDome.js"; /** * Display a 360/180 degree video on an approximately spherical surface, useful for VR applications or skyboxes. * As a subclass of TransformNode, this allow parenting to the camera or multiple videos with different locations in the scene. * This class achieves its effect with a VideoTexture and a correctly configured BackgroundMaterial on an inverted sphere. * Potential additions to this helper include zoom and and non-infinite distance rendering effects. */ export declare class VideoDome extends TextureDome<VideoTexture> { /** * Define the video source as a Monoscopic panoramic 360 video. */ static readonly MODE_MONOSCOPIC = 0; /** * Define the video source as a Stereoscopic TopBottom/OverUnder panoramic 360 video. */ static readonly MODE_TOPBOTTOM = 1; /** * Define the video source as a Stereoscopic Side by Side panoramic 360 video. */ static readonly MODE_SIDEBYSIDE = 2; /** * Get the video texture associated with this video dome */ get videoTexture(): VideoTexture; /** * Get the video mode of this dome */ get videoMode(): number; /** * Set the video mode of this dome. * @see textureMode */ set videoMode(value: number); private _pointerObserver; private _textureObserver; protected _initTexture(urlsOrElement: string | string[] | HTMLVideoElement, scene: Scene, options: any): VideoTexture; /** * Releases resources associated with this node. * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default) * @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default) */ dispose(doNotRecurse?: boolean, disposeMaterialAndTextures?: boolean): void; }