@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { Nullable } from "../types.js";
import type { Mesh } from "../Meshes/mesh.js";
import type { BaseTexture } from "../Materials/Textures/baseTexture.js";
import type { IEnvironmentHelperOptions } from "./environmentHelper.js";
import { EnvironmentHelper } from "./environmentHelper.js";
import type { VRExperienceHelperOptions } from "../Cameras/VR/vrExperienceHelper.js";
import { VRExperienceHelper } from "../Cameras/VR/vrExperienceHelper.js";
import "../Materials/Textures/Loaders/ddsTextureLoader.js";
import "../Materials/Textures/Loaders/envTextureLoader.js";
import "../Materials/Textures/Loaders/ktxTextureLoader.js";
import type { WebXRDefaultExperienceOptions } from "../XR/webXRDefaultExperience.js";
import { WebXRDefaultExperience } from "../XR/webXRDefaultExperience.js";
/** @internal */
export declare var _forceSceneHelpersToBundle: boolean;
declare module "../scene.js" {
interface Scene {
/**
* Creates a default light for the scene.
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/fastBuildWorld#create-default-light
* @param replace has the default false, when true replaces the existing lights in the scene with a hemispheric light
*/
createDefaultLight(replace?: boolean): void;
/**
* Creates a default camera for the scene.
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/fastBuildWorld#create-default-camera
* @param createArcRotateCamera has the default false which creates a free camera, when true creates an arc rotate camera
* @param replace has default false, when true replaces the active camera in the scene
* @param attachCameraControls has default false, when true attaches camera controls to the canvas.
*/
createDefaultCamera(createArcRotateCamera?: boolean, replace?: boolean, attachCameraControls?: boolean): void;
/**
* Creates a default camera and a default light.
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/fastBuildWorld#create-default-camera-or-light
* @param createArcRotateCamera has the default false which creates a free camera, when true creates an arc rotate camera
* @param replace has the default false, when true replaces the active camera/light in the scene
* @param attachCameraControls has the default false, when true attaches camera controls to the canvas.
*/
createDefaultCameraOrLight(createArcRotateCamera?: boolean, replace?: boolean, attachCameraControls?: boolean): void;
/**
* Creates a new sky box
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/fastBuildWorld#create-default-skybox
* @param environmentTexture defines the texture to use as environment texture
* @param pbr has default false which requires the StandardMaterial to be used, when true PBRMaterial must be used
* @param scale defines the overall scale of the skybox
* @param blur is only available when pbr is true, default is 0, no blur, maximum value is 1
* @param setGlobalEnvTexture has default true indicating that scene.environmentTexture must match the current skybox texture
* @returns a new mesh holding the sky box
*/
createDefaultSkybox(environmentTexture?: BaseTexture, pbr?: boolean, scale?: number, blur?: number, setGlobalEnvTexture?: boolean): Nullable<Mesh>;
/**
* Creates a new environment
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/fastBuildWorld#create-default-environment
* @param options defines the options you can use to configure the environment
* @returns the new EnvironmentHelper
*/
createDefaultEnvironment(options?: Partial<IEnvironmentHelperOptions>): Nullable<EnvironmentHelper>;
/**
* Creates a new VREXperienceHelper
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/webVRHelper
* @param webVROptions defines the options used to create the new VREXperienceHelper
* @deprecated Please use createDefaultXRExperienceAsync instead
* @returns a new VREXperienceHelper
*/
createDefaultVRExperience(webVROptions?: VRExperienceHelperOptions): VRExperienceHelper;
/**
* Creates a new WebXRDefaultExperience
* @see https://doc.babylonjs.com/features/featuresDeepDive/webXR/introToWebXR
* @param options experience options
* @returns a promise for a new WebXRDefaultExperience
*/
createDefaultXRExperienceAsync(options?: WebXRDefaultExperienceOptions): Promise<WebXRDefaultExperience>;
}
}