@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
34 lines • 1.58 kB
JavaScript
import { FrameGraphTask } from "../../frameGraphTask.js";
/**
* Task which generates mipmaps for a texture.
*/
export class FrameGraphGenerateMipMapsTask extends FrameGraphTask {
/**
* Constructs a new FrameGraphGenerateMipMapsTask.
* @param name The name of the task.
* @param frameGraph The frame graph the task belongs to.
*/
constructor(name, frameGraph) {
super(name, frameGraph);
this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();
}
record() {
if (this.targetTexture === undefined) {
throw new Error(`FrameGraphGenerateMipMapsTask ${this.name}: targetTexture is required`);
}
this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);
const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.targetTexture);
if (!outputTextureDescription.options.createMipMaps) {
throw new Error(`FrameGraphGenerateMipMapsTask ${this.name}: targetTexture must have createMipMaps set to true`);
}
const pass = this._frameGraph.addRenderPass(this.name);
pass.setRenderTarget(this.outputTexture);
pass.setExecuteFunc((context) => {
context.generateMipMaps();
});
const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true);
passDisabled.setRenderTarget(this.outputTexture);
passDisabled.setExecuteFunc((_context) => { });
}
}
//# sourceMappingURL=generateMipMapsTask.js.map