@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { FrameGraph, FrameGraphTextureHandle } from "../../../index.js";
import { FrameGraphTask } from "../../frameGraphTask.js";
/**
* Task which generates mipmaps for a texture.
*/
export declare class FrameGraphGenerateMipMapsTask extends FrameGraphTask {
/**
* The texture to generate mipmaps for.
*/
targetTexture: FrameGraphTextureHandle;
/**
* The output texture (same as targetTexture, but the handle may be different).
*/
readonly outputTexture: FrameGraphTextureHandle;
/**
* Constructs a new FrameGraphGenerateMipMapsTask.
* @param name The name of the task.
* @param frameGraph The frame graph the task belongs to.
*/
constructor(name: string, frameGraph: FrameGraph);
record(): void;
}