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@babylonjs/core

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import { FrameGraphTask } from "../../frameGraphTask.js"; /** * Task used to copy a texture to another texture. */ export class FrameGraphCopyToTextureTask extends FrameGraphTask { /** * Constructs a new FrameGraphCopyToTextureTask. * @param name The name of the task. * @param frameGraph The frame graph the task belongs to. */ constructor(name, frameGraph) { super(name, frameGraph); this.outputTexture = this._frameGraph.textureManager.createDanglingHandle(); } record() { if (this.sourceTexture === undefined || this.targetTexture === undefined) { throw new Error(`FrameGraphCopyToTextureTask "${this.name}": sourceTexture and targetTexture are required`); } this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture); const pass = this._frameGraph.addRenderPass(this.name); pass.addDependencies(this.sourceTexture); pass.setRenderTarget(this.outputTexture); pass.setExecuteFunc((context) => { context.copyTexture(this.sourceTexture); }); const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true); passDisabled.setRenderTarget(this.outputTexture); passDisabled.setExecuteFunc((_context) => { }); } } //# sourceMappingURL=copyToTextureTask.js.map