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@babylonjs/core

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import { Color4, TmpColors } from "../../../Maths/math.color.js"; import { FrameGraphTask } from "../../frameGraphTask.js"; /** * Task used to clear a texture. */ export class FrameGraphClearTextureTask extends FrameGraphTask { /** * Constructs a new clear task. * @param name The name of the task. * @param frameGraph The frame graph the task belongs to. */ constructor(name, frameGraph) { super(name, frameGraph); /** * The color to clear the texture with. */ this.color = new Color4(0.2, 0.2, 0.3, 1); /** * If the color should be cleared. */ this.clearColor = true; /** * If the color should be converted to linear space (default: false). */ this.convertColorToLinearSpace = false; /** * If the depth should be cleared. */ this.clearDepth = false; /** * If the stencil should be cleared. */ this.clearStencil = false; /** * The value to use to clear the stencil buffer (default: 0). */ this.stencilValue = 0; this.outputTexture = this._frameGraph.textureManager.createDanglingHandle(); this.outputDepthTexture = this._frameGraph.textureManager.createDanglingHandle(); } record() { if (this.targetTexture === undefined && this.depthTexture === undefined) { throw new Error(`FrameGraphClearTextureTask ${this.name}: targetTexture and depthTexture can't both be undefined.`); } const targetTextures = this.targetTexture !== undefined ? (Array.isArray(this.targetTexture) ? this.targetTexture : [this.targetTexture]) : undefined; let textureSamples = 0; let depthSamples = 0; if (this.targetTexture !== undefined) { textureSamples = this._frameGraph.textureManager.getTextureDescription(targetTextures[0]).options.samples || 1; this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, targetTextures[0]); } if (this.depthTexture !== undefined) { depthSamples = this._frameGraph.textureManager.getTextureDescription(this.depthTexture).options.samples || 1; this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture); } if (textureSamples !== depthSamples && textureSamples !== 0 && depthSamples !== 0) { throw new Error(`FrameGraphClearTextureTask ${this.name}: the depth texture and the target texture must have the same number of samples.`); } const attachments = this._frameGraph.engine.buildTextureLayout(targetTextures ? Array(targetTextures.length).fill(true) : []); const color = TmpColors.Color4[0]; const pass = this._frameGraph.addRenderPass(this.name); pass.setRenderTarget(targetTextures); pass.setRenderTargetDepth(this.depthTexture); pass.setExecuteFunc((context) => { color.copyFrom(this.color); if (this.convertColorToLinearSpace) { color.toLinearSpaceToRef(color); } context.clearAttachments(color, attachments, !!this.clearColor, !!this.clearDepth, !!this.clearStencil, this.stencilValue); }); const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true); passDisabled.setRenderTarget(targetTextures); passDisabled.setRenderTargetDepth(this.depthTexture); passDisabled.setExecuteFunc((_context) => { }); return pass; } } //# sourceMappingURL=clearTextureTask.js.map