@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
28 lines (27 loc) • 1.25 kB
TypeScript
import type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from "../../../index.js";
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
import { ThinMotionBlurPostProcess } from "../../../PostProcesses/thinMotionBlurPostProcess.js";
/**
* Task which applies a motion blur post process.
*/
export declare class FrameGraphMotionBlurTask extends FrameGraphPostProcessTask {
/**
* The velocity texture to use for the motion blur effect.
* Needed for object-based motion blur.
*/
velocityTexture?: FrameGraphTextureHandle;
/**
* The (view) depth texture to use for the motion blur effect.
* Needed for screen-based motion blur.
*/
depthTexture?: FrameGraphTextureHandle;
readonly postProcess: ThinMotionBlurPostProcess;
/**
* Constructs a new motion blur task.
* @param name The name of the task.
* @param frameGraph The frame graph this task belongs to.
* @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.
*/
constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinMotionBlurPostProcess);
record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass;
}