@babylonjs/core
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32 lines (31 loc) • 1.72 kB
JavaScript
import { ThinHighlightLayer } from "../../../Layers/thinHighlightLayer.js";
import { FrameGraphBaseLayerTask } from "./baseLayerTask.js";
import { HasStencilAspect } from "../../../Materials/Textures/textureHelper.functions.js";
/**
* Task which applies a highlight effect to a texture.
*/
export class FrameGraphHighlightLayerTask extends FrameGraphBaseLayerTask {
/**
* Constructs a new highlight layer task.
* @param name Name of the task.
* @param frameGraph The frame graph this task is associated with.
* @param scene The scene to render the highlight layer in.
* @param options Options for the highlight layer.
*/
constructor(name, frameGraph, scene, options) {
const alphaBlendingMode = options?.alphaBlendingMode ?? 2;
super(name, frameGraph, scene, new ThinHighlightLayer(name, scene, options, true), 1, alphaBlendingMode === 2, true, true);
}
record() {
if (!this.objectRendererTask.depthTexture) {
throw new Error(`FrameGraphHighlightLayerTask "${this.name}": objectRendererTask must have a depthTexture input`);
}
const depthTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.objectRendererTask.depthTexture);
if (!depthTextureCreationOptions.options.formats || !HasStencilAspect(depthTextureCreationOptions.options.formats[0])) {
throw new Error(`FrameGraphHighlightLayerTask "${this.name}": objectRendererTask depthTexture must have a stencil aspect`);
}
super.record();
this.layer._mainObjectRendererRenderPassId = this.objectRendererTask.objectRenderer.renderPassId;
}
}
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