@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { FrameGraph, Scene, IThinGlowLayerOptions } from "../../../index.js";
import { ThinGlowLayer } from "../../../Layers/thinGlowLayer.js";
import { FrameGraphBaseLayerTask } from "./baseLayerTask.js";
/**
* Task which applies a glowing effect to a texture.
*/
export declare class FrameGraphGlowLayerTask extends FrameGraphBaseLayerTask {
/**
* The glow layer object. Use this object to update the glow layer properties (e.g. intensity, blur kernel size).
*/
readonly layer: ThinGlowLayer;
/**
* Constructs a new glow layer task.
* @param name Name of the task.
* @param frameGraph The frame graph this task is associated with.
* @param scene The scene to render the glow layer in.
* @param options Options for the glow layer.
*/
constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: IThinGlowLayerOptions);
}