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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { FrameGraph, Scene, IThinGlowLayerOptions } from "../../../index.js"; import { ThinGlowLayer } from "../../../Layers/thinGlowLayer.js"; import { FrameGraphBaseLayerTask } from "./baseLayerTask.js"; /** * Task which applies a glowing effect to a texture. */ export declare class FrameGraphGlowLayerTask extends FrameGraphBaseLayerTask { /** * The glow layer object. Use this object to update the glow layer properties (e.g. intensity, blur kernel size). */ readonly layer: ThinGlowLayer; /** * Constructs a new glow layer task. * @param name Name of the task. * @param frameGraph The frame graph this task is associated with. * @param scene The scene to render the glow layer in. * @param options Options for the glow layer. */ constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: IThinGlowLayerOptions); }