@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { __decorate } from "../../../../tslib.es6.js";
import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
import { RegisterClass } from "../../../../Misc/typeStore.js";
import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
import { Color4 } from "../../../../Maths/math.color.js";
import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
import { FrameGraphClearTextureTask } from "../../../Tasks/Texture/clearTextureTask.js";
/**
* Block used to clear a texture
*/
export class NodeRenderGraphClearBlock extends NodeRenderGraphBlock {
/**
* Gets the frame graph task associated with this block
*/
get task() {
return this._frameGraphTask;
}
/**
* Create a new NodeRenderGraphClearBlock
* @param name defines the block name
* @param frameGraph defines the hosting frame graph
* @param scene defines the hosting scene
*/
constructor(name, frameGraph, scene) {
super(name, frameGraph, scene);
this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
this._addDependenciesInput();
this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
this.registerOutput("outputDepth", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
this.depth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment);
this.output._typeConnectionSource = this.target;
this.outputDepth._typeConnectionSource = this.depth;
this._frameGraphTask = new FrameGraphClearTextureTask(name, frameGraph);
}
/** Gets or sets the clear color */
get color() {
return this._frameGraphTask.color;
}
set color(value) {
this._frameGraphTask.color = value;
}
/** Gets or sets a boolean indicating whether the color part of the texture should be cleared. */
get clearColor() {
return !!this._frameGraphTask.clearColor;
}
set clearColor(value) {
this._frameGraphTask.clearColor = value;
}
/** Gets or sets a boolean indicating whether the color should be converted to linear space. */
get convertColorToLinearSpace() {
return !!this._frameGraphTask.convertColorToLinearSpace;
}
set convertColorToLinearSpace(value) {
this._frameGraphTask.convertColorToLinearSpace = value;
}
/** Gets or sets a boolean indicating whether the depth part of the texture should be cleared. */
get clearDepth() {
return !!this._frameGraphTask.clearDepth;
}
set clearDepth(value) {
this._frameGraphTask.clearDepth = value;
}
/** Gets or sets a boolean indicating whether the stencil part of the texture should be cleared. */
get clearStencil() {
return !!this._frameGraphTask.clearStencil;
}
set clearStencil(value) {
this._frameGraphTask.clearStencil = value;
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NodeRenderGraphClearBlock";
}
/**
* Gets the target input component
*/
get target() {
return this._inputs[0];
}
/**
* Gets the depth texture input component
*/
get depth() {
return this._inputs[1];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
/**
* Gets the output depth component
*/
get outputDepth() {
return this._outputs[1];
}
_buildBlock(state) {
super._buildBlock(state);
this._propagateInputValueToOutput(this.target, this.output);
this._propagateInputValueToOutput(this.depth, this.outputDepth);
this._frameGraphTask.targetTexture = this.target.connectedPoint?.value;
this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value;
}
_dumpPropertiesCode() {
const codes = [];
codes.push(`${this._codeVariableName}.color = new BABYLON.Color4(${this.color.r}, ${this.color.g}, ${this.color.b}, ${this.color.a});`);
codes.push(`${this._codeVariableName}.clearColor = ${this.clearColor};`);
codes.push(`${this._codeVariableName}.convertColorToLinearSpace = ${this.convertColorToLinearSpace};`);
codes.push(`${this._codeVariableName}.clearDepth = ${this.clearDepth};`);
codes.push(`${this._codeVariableName}.clearStencil = ${this.clearStencil};`);
return super._dumpPropertiesCode() + codes.join("\n");
}
serialize() {
const serializationObject = super.serialize();
serializationObject.color = this.color.asArray();
serializationObject.clearColor = this.clearColor;
serializationObject.convertColorToLinearSpace = this.convertColorToLinearSpace;
serializationObject.clearDepth = this.clearDepth;
serializationObject.clearStencil = this.clearStencil;
return serializationObject;
}
_deserialize(serializationObject) {
super._deserialize(serializationObject);
this.color = Color4.FromArray(serializationObject.color);
this.clearColor = serializationObject.clearColor;
this.convertColorToLinearSpace = !!serializationObject.convertColorToLinearSpace;
this.clearDepth = serializationObject.clearDepth;
this.clearStencil = serializationObject.clearStencil;
}
}
__decorate([
editableInPropertyPage("Color", 5 /* PropertyTypeForEdition.Color4 */)
], NodeRenderGraphClearBlock.prototype, "color", null);
__decorate([
editableInPropertyPage("Clear color", 0 /* PropertyTypeForEdition.Boolean */, undefined, { embedded: true })
], NodeRenderGraphClearBlock.prototype, "clearColor", null);
__decorate([
editableInPropertyPage("Convert color to linear space", 0 /* PropertyTypeForEdition.Boolean */)
], NodeRenderGraphClearBlock.prototype, "convertColorToLinearSpace", null);
__decorate([
editableInPropertyPage("Clear depth", 0 /* PropertyTypeForEdition.Boolean */, undefined, { embedded: true })
], NodeRenderGraphClearBlock.prototype, "clearDepth", null);
__decorate([
editableInPropertyPage("Clear stencil", 0 /* PropertyTypeForEdition.Boolean */, undefined, { embedded: true })
], NodeRenderGraphClearBlock.prototype, "clearStencil", null);
RegisterClass("BABYLON.NodeRenderGraphClearBlock", NodeRenderGraphClearBlock);
//# sourceMappingURL=clearBlock.js.map