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@babylonjs/core

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import { FlowGraphExecutionBlockWithOutSignal } from "../../flowGraphExecutionBlockWithOutSignal.js"; import { RichTypeAny } from "../../flowGraphRichTypes.js"; import { RegisterClass } from "../../../Misc/typeStore.js"; /** * This block will set a property on a given target asset. * The property name can include dots ("."), which will be interpreted as a path to the property. * The target asset is an input and can be changed at any time. * The value of the property is an input and can be changed at any time. * * For example, with an input of a mesh asset, the property name "position.x" will set the x component of the position of the mesh. * * Note that it is recommended to input the object on which you are working on (i.e. a material) than providing a mesh and then getting the material from it. */ export class FlowGraphSetPropertyBlock extends FlowGraphExecutionBlockWithOutSignal { constructor( /** * the configuration of the block */ config) { super(config); this.config = config; this.object = this.registerDataInput("object", RichTypeAny, config.target); this.value = this.registerDataInput("value", RichTypeAny); this.propertyName = this.registerDataInput("propertyName", RichTypeAny, config.propertyName); this.customSetFunction = this.registerDataInput("customSetFunction", RichTypeAny); } _execute(context, _callingSignal) { try { const target = this.object.getValue(context); const value = this.value.getValue(context); const propertyName = this.propertyName.getValue(context); this._stopRunningAnimations(context, target, propertyName); const setFunction = this.customSetFunction.getValue(context); if (setFunction) { setFunction(target, propertyName, value, context); } else { this._setPropertyValue(target, propertyName, value); } } catch (e) { this._reportError(context, e); } this.out._activateSignal(context); } _stopRunningAnimations(context, target, propertyName) { const currentlyRunningAnimationGroups = context._getGlobalContextVariable("currentlyRunningAnimationGroups", []); for (const uniqueId of currentlyRunningAnimationGroups) { const animationGroup = context.assetsContext.animationGroups.find((animationGroup) => animationGroup.uniqueId === uniqueId); if (animationGroup) { for (const targetedAnimations of animationGroup.targetedAnimations) { if (targetedAnimations.target === target && targetedAnimations.animation.targetProperty === propertyName) { animationGroup.stop(true); animationGroup.dispose(); const index = currentlyRunningAnimationGroups.indexOf(uniqueId); if (index !== -1) { currentlyRunningAnimationGroups.splice(index, 1); context._setGlobalContextVariable("currentlyRunningAnimationGroups", currentlyRunningAnimationGroups); } } } } } } _setPropertyValue(target, propertyName, value) { const path = propertyName.split("."); let obj = target; for (let i = 0; i < path.length - 1; i++) { const prop = path[i]; if (obj[prop] === undefined) { obj[prop] = {}; } obj = obj[prop]; } obj[path[path.length - 1]] = value; } getClassName() { return "FlowGraphSetPropertyBlock" /* FlowGraphBlockNames.SetProperty */; } } RegisterClass("FlowGraphSetPropertyBlock" /* FlowGraphBlockNames.SetProperty */, FlowGraphSetPropertyBlock); //# sourceMappingURL=flowGraphSetPropertyBlock.js.map