@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { FlowGraphContext } from "../../../flowGraphContext.js";
import type { FlowGraphDataConnection } from "../../../flowGraphDataConnection.js";
import type { IFlowGraphBlockConfiguration } from "../../../flowGraphBlock.js";
import type { AnimationGroup } from "../../../../Animations/animationGroup.js";
import { FlowGraphAsyncExecutionBlock } from "../../../flowGraphAsyncExecutionBlock.js";
/**
* @experimental
* Block that stops a running animation
*/
export declare class FlowGraphStopAnimationBlock extends FlowGraphAsyncExecutionBlock {
/**
* Input connection: The animation to stop.
*/
readonly animationGroup: FlowGraphDataConnection<AnimationGroup>;
/**
* Input connection - if defined (positive integer) the animation will stop at this frame.
*/
readonly stopAtFrame: FlowGraphDataConnection<number>;
constructor(config?: IFlowGraphBlockConfiguration);
_preparePendingTasks(context: FlowGraphContext): void;
_cancelPendingTasks(context: FlowGraphContext): void;
_execute(context: FlowGraphContext): void;
_executeOnTick(context: FlowGraphContext): void;
/**
* @returns class name of the block.
*/
getClassName(): string;
private _stopAnimation;
}