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@babylonjs/core

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import { Engine } from "./engine.js"; import { NullEngine } from "./nullEngine.js"; import { WebGPUEngine } from "./webgpuEngine.js"; /** * Helper class to create the best engine depending on the current hardware */ export class EngineFactory { /** * Creates an engine based on the capabilities of the underlying hardware * @param canvas Defines the canvas to use to display the result * @param options Defines the options passed to the engine to create the context dependencies * @returns a promise that resolves with the created engine */ static async CreateAsync(canvas, options) { const supported = await WebGPUEngine.IsSupportedAsync; if (supported) { return await WebGPUEngine.CreateAsync(canvas, options); } if (Engine.IsSupported) { return new Engine(canvas, undefined, options); } return new NullEngine(options); } } //# sourceMappingURL=engineFactory.js.map