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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { WebGPUBufferManager } from "./webgpuBufferManager.js"; import { PerfCounter } from "../../Misc/perfCounter.js"; import type { WebGPUEngine } from "../webgpuEngine.js"; import type { WebGPUPerfCounter } from "./webgpuPerfCounter.js"; /** @internal */ export declare class WebGPUTimestampQuery { private _engine; private _device; private _bufferManager; private _enabled; private _gpuFrameTimeCounter; private _measureDuration; private _measureDurationState; get gpuFrameTimeCounter(): PerfCounter; constructor(engine: WebGPUEngine, device: GPUDevice, bufferManager: WebGPUBufferManager); get enable(): boolean; set enable(value: boolean); startFrame(commandEncoder: GPUCommandEncoder): void; endFrame(commandEncoder: GPUCommandEncoder): void; startPass(descriptor: GPURenderPassDescriptor | GPUComputePassDescriptor, index: number): void; endPass(index: number, gpuPerfCounter?: WebGPUPerfCounter): void; dispose(): void; } /** @internal */ export declare class WebGPUDurationMeasure { private _querySet; private _count; constructor(engine: WebGPUEngine, device: GPUDevice, bufferManager: WebGPUBufferManager, count?: number, querySetLabel?: string); start(encoder: GPUCommandEncoder): void; stop(encoder: GPUCommandEncoder): Promise<number | null>; startPass(descriptor: GPURenderPassDescriptor | GPUComputePassDescriptor, index: number): void; stopPass(index: number): Promise<number | null>; dispose(): void; }