@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
/** @internal */
export declare enum PowerPreference {
LowPower = "low-power",
HighPerformance = "high-performance"
}
/** @internal */
export declare enum FeatureName {
CoreFeaturesAndLimits = "core-features-and-limits",
DepthClipControl = "depth-clip-control",
Depth32FloatStencil8 = "depth32float-stencil8",
TextureCompressionBC = "texture-compression-bc",
TextureCompressionBCSliced3D = "texture-compression-bc-sliced-3d",
TextureCompressionETC2 = "texture-compression-etc2",
TextureCompressionASTC = "texture-compression-astc",
TextureCompressionASTCSliced3D = "texture-compression-astc-sliced-3d",
TimestampQuery = "timestamp-query",
IndirectFirstInstance = "indirect-first-instance",
ShaderF16 = "shader-f16",
RG11B10UFloatRenderable = "rg11b10ufloat-renderable",
BGRA8UnormStorage = "bgra8unorm-storage",
Float32Filterable = "float32-filterable",
Float32Blendable = "float32-blendable",
ClipDistances = "clip-distances",
DualSourceBlending = "dual-source-blending",
Subgroups = "subgroups",
TextureFormatsTier1 = "texture-formats-tier1",
TextureFormatsTier2 = "texture-formats-tier2"
}
/** @internal */
export declare enum BufferMapState {
Unmapped = "unmapped",
Pending = "pending",
Mapped = "mapped"
}
/** @internal */
export declare enum BufferUsage {
MapRead = 1,
MapWrite = 2,
CopySrc = 4,
CopyDst = 8,
Index = 16,
Vertex = 32,
Uniform = 64,
Storage = 128,
Indirect = 256,
QueryResolve = 512
}
/** @internal */
export declare enum MapMode {
Read = 1,
Write = 2
}
/** @internal */
export declare enum TextureDimension {
E1d = "1d",
E2d = "2d",
E3d = "3d"
}
/** @internal */
export declare enum TextureUsage {
CopySrc = 1,
CopyDst = 2,
TextureBinding = 4,
StorageBinding = 8,
RenderAttachment = 16
}
/** @internal */
export declare enum TextureViewDimension {
E1d = "1d",
E2d = "2d",
E2dArray = "2d-array",
Cube = "cube",
CubeArray = "cube-array",
E3d = "3d"
}
/** @internal */
export declare enum TextureAspect {
All = "all",
StencilOnly = "stencil-only",
DepthOnly = "depth-only"
}
/**
* Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs
* @internal
*/
export declare enum TextureFormat {
R8Unorm = "r8unorm",// Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.
R8Snorm = "r8snorm",// Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.
R8Uint = "r8uint",// Red channel only. 8 bit integer per channel. Unsigned in shader.
R8Sint = "r8sint",// Red channel only. 8 bit integer per channel. Signed in shader.
R16Uint = "r16uint",// Red channel only. 16 bit integer per channel. Unsigned in shader.
R16Sint = "r16sint",// Red channel only. 16 bit integer per channel. Signed in shader.
R16Float = "r16float",// Red channel only. 16 bit float per channel. Float in shader.
RG8Unorm = "rg8unorm",// Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.
RG8Snorm = "rg8snorm",// Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.
RG8Uint = "rg8uint",// Red and green channels. 8 bit integer per channel. Unsigned in shader.
RG8Sint = "rg8sint",// Red and green channels. 8 bit integer per channel. Signed in shader.
R16Unorm = "r16unorm",// Red channel only. 16 bit integer per channel. [0, 65535] converted to float [0, 1] in shader.
R16Snorm = "r16snorm",// Red channel only. 16 bit integer per channel. [-32768, 32767] converted to float [-1, 1] in shader.
R32Uint = "r32uint",// Red channel only. 32 bit integer per channel. Unsigned in shader.
R32Sint = "r32sint",// Red channel only. 32 bit integer per channel. Signed in shader.
R32Float = "r32float",// Red channel only. 32 bit float per channel. Float in shader.
RG16Uint = "rg16uint",// Red and green channels. 16 bit integer per channel. Unsigned in shader.
RG16Sint = "rg16sint",// Red and green channels. 16 bit integer per channel. Signed in shader.
RG16Float = "rg16float",// Red and green channels. 16 bit float per channel. Float in shader.
RGBA8Unorm = "rgba8unorm",// Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.
RGBA8UnormSRGB = "rgba8unorm-srgb",// Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
RGBA8Snorm = "rgba8snorm",// Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.
RGBA8Uint = "rgba8uint",// Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.
RGBA8Sint = "rgba8sint",// Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.
BGRA8Unorm = "bgra8unorm",// Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.
BGRA8UnormSRGB = "bgra8unorm-srgb",// Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
RG16Unorm = "rg16unorm",// Red and green channels. 16 bit integer per channel. [0, 65535] converted to float [0, 1] in shader.
RG16Snorm = "rg16snorm",// Red and green channels. 16 bit integer per channel. [-32768, 32767] converted to float [-1, 1] in shader.
RGB9E5UFloat = "rgb9e5ufloat",// Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent
RGB10A2UINT = "rgb10a2uint",// Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha).
RGB10A2Unorm = "rgb10a2unorm",// Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.
RG11B10UFloat = "rg11b10ufloat",// Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.
RG32Uint = "rg32uint",// Red and green channels. 32 bit integer per channel. Unsigned in shader.
RG32Sint = "rg32sint",// Red and green channels. 32 bit integer per channel. Signed in shader.
RG32Float = "rg32float",// Red and green channels. 32 bit float per channel. Float in shader.
RGBA16Uint = "rgba16uint",// Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.
RGBA16Sint = "rgba16sint",// Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.
RGBA16Float = "rgba16float",// Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.
RGBA16Unorm = "rgba16unorm",// Red, green, blue, and alpha channels. 16 bit integer per channel. [0, 65535] converted to float [0, 1] in shader.
RGBA16Snorm = "rgba16snorm",// Red, green, blue, and alpha channels. 16 bit integer per channel. [-32768, 32767] converted to float [-1, 1] in shader.
RGBA32Uint = "rgba32uint",// Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.
RGBA32Sint = "rgba32sint",// Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.
RGBA32Float = "rgba32float",// Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.
Stencil8 = "stencil8",
Depth16Unorm = "depth16unorm",
Depth24Plus = "depth24plus",// Special depth format with at least 24 bit integer depth.
Depth24PlusStencil8 = "depth24plus-stencil8",// Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.
Depth32Float = "depth32float",// Special depth format with 32 bit floating point depth.
BC1RGBAUnorm = "bc1-rgba-unorm",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.
BC1RGBAUnormSRGB = "bc1-rgba-unorm-srgb",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.
BC2RGBAUnorm = "bc2-rgba-unorm",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.
BC2RGBAUnormSRGB = "bc2-rgba-unorm-srgb",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.
BC3RGBAUnorm = "bc3-rgba-unorm",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.
BC3RGBAUnormSRGB = "bc3-rgba-unorm-srgb",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.
BC4RUnorm = "bc4-r-unorm",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.
BC4RSnorm = "bc4-r-snorm",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.
BC5RGUnorm = "bc5-rg-unorm",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.
BC5RGSnorm = "bc5-rg-snorm",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.
BC6HRGBUFloat = "bc6h-rgb-ufloat",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).
BC6HRGBFloat = "bc6h-rgb-float",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).
BC7RGBAUnorm = "bc7-rgba-unorm",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).
BC7RGBAUnormSRGB = "bc7-rgba-unorm-srgb",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).
ETC2RGB8Unorm = "etc2-rgb8unorm",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.
ETC2RGB8UnormSRGB = "etc2-rgb8unorm-srgb",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.
ETC2RGB8A1Unorm = "etc2-rgb8a1unorm",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.
ETC2RGB8A1UnormSRGB = "etc2-rgb8a1unorm-srgb",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.
ETC2RGBA8Unorm = "etc2-rgba8unorm",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.
ETC2RGBA8UnormSRGB = "etc2-rgba8unorm-srgb",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.
EACR11Unorm = "eac-r11unorm",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.
EACR11Snorm = "eac-r11snorm",// 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.
EACRG11Unorm = "eac-rg11unorm",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.
EACRG11Snorm = "eac-rg11snorm",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.
ASTC4x4Unorm = "astc-4x4-unorm",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC4x4UnormSRGB = "astc-4x4-unorm-srgb",// 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC5x4Unorm = "astc-5x4-unorm",// 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC5x4UnormSRGB = "astc-5x4-unorm-srgb",// 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC5x5Unorm = "astc-5x5-unorm",// 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC5x5UnormSRGB = "astc-5x5-unorm-srgb",// 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC6x5Unorm = "astc-6x5-unorm",// 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC6x5UnormSRGB = "astc-6x5-unorm-srgb",// 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC6x6Unorm = "astc-6x6-unorm",// 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC6x6UnormSRGB = "astc-6x6-unorm-srgb",// 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC8x5Unorm = "astc-8x5-unorm",// 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC8x5UnormSRGB = "astc-8x5-unorm-srgb",// 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC8x6Unorm = "astc-8x6-unorm",// 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC8x6UnormSRGB = "astc-8x6-unorm-srgb",// 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC8x8Unorm = "astc-8x8-unorm",// 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC8x8UnormSRGB = "astc-8x8-unorm-srgb",// 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC10x5Unorm = "astc-10x5-unorm",// 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC10x5UnormSRGB = "astc-10x5-unorm-srgb",// 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC10x6Unorm = "astc-10x6-unorm",// 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC10x6UnormSRGB = "astc-10x6-unorm-srgb",// 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC10x8Unorm = "astc-10x8-unorm",// 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC10x8UnormSRGB = "astc-10x8-unorm-srgb",// 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC10x10Unorm = "astc-10x10-unorm",// 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC10x10UnormSRGB = "astc-10x10-unorm-srgb",// 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC12x10Unorm = "astc-12x10-unorm",// 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC12x10UnormSRGB = "astc-12x10-unorm-srgb",// 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC12x12Unorm = "astc-12x12-unorm",// 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.
ASTC12x12UnormSRGB = "astc-12x12-unorm-srgb",// 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.
Depth32FloatStencil8 = "depth32float-stencil8"
}
/** @internal */
export declare enum AddressMode {
ClampToEdge = "clamp-to-edge",
Repeat = "repeat",
MirrorRepeat = "mirror-repeat"
}
/** @internal */
export declare enum FilterMode {
Nearest = "nearest",
Linear = "linear"
}
/** @internal */
export declare enum MipmapFilterMode {
Nearest = "nearest",
Linear = "linear"
}
/** @internal */
export declare enum CompareFunction {
Never = "never",
Less = "less",
Equal = "equal",
LessEqual = "less-equal",
Greater = "greater",
NotEqual = "not-equal",
GreaterEqual = "greater-equal",
Always = "always"
}
/** @internal */
export declare enum ShaderStage {
Vertex = 1,
Fragment = 2,
Compute = 4
}
/** @internal */
export declare enum BufferBindingType {
Uniform = "uniform",
Storage = "storage",
ReadOnlyStorage = "read-only-storage"
}
/** @internal */
export declare enum SamplerBindingType {
Filtering = "filtering",
NonFiltering = "non-filtering",
Comparison = "comparison"
}
/** @internal */
export declare enum TextureSampleType {
Float = "float",
UnfilterableFloat = "unfilterable-float",
Depth = "depth",
Sint = "sint",
Uint = "uint"
}
/** @internal */
export declare enum StorageTextureAccess {
WriteOnly = "write-only",
ReadOnly = "read-only",
ReadWrite = "read-write"
}
/** @internal */
export declare enum CompilationMessageType {
Error = "error",
Warning = "warning",
Info = "info"
}
/** @internal */
export declare enum PipelineErrorReason {
Validation = "validation",
Internal = "internal"
}
/** @internal */
export declare enum AutoLayoutMode {
Auto = "auto"
}
/** @internal */
export declare enum PrimitiveTopology {
PointList = "point-list",
LineList = "line-list",
LineStrip = "line-strip",
TriangleList = "triangle-list",
TriangleStrip = "triangle-strip"
}
/** @internal */
export declare enum FrontFace {
CCW = "ccw",
CW = "cw"
}
/** @internal */
export declare enum CullMode {
None = "none",
Front = "front",
Back = "back"
}
/** @internal */
export declare enum ColorWrite {
Red = 1,
Green = 2,
Blue = 4,
Alpha = 8,
All = 15
}
/** @internal */
export declare enum BlendFactor {
Zero = "zero",
One = "one",
Src = "src",
OneMinusSrc = "one-minus-src",
SrcAlpha = "src-alpha",
OneMinusSrcAlpha = "one-minus-src-alpha",
Dst = "dst",
OneMinusDst = "one-minus-dst",
DstAlpha = "dst-alpha",
OneMinusDstAlpha = "one-minus-dst-alpha",
SrcAlphaSaturated = "src-alpha-saturated",
Constant = "constant",
OneMinusConstant = "one-minus-constant",
Src1 = "src1",
OneMinusSrc1 = "one-minus-src1",
Src1Alpha = "src1-alpha",
OneMinusSrc1Alpha = "one-minus-src1-alpha"
}
/** @internal */
export declare enum BlendOperation {
Add = "add",
Subtract = "subtract",
ReverseSubtract = "reverse-subtract",
Min = "min",
Max = "max"
}
/** @internal */
export declare enum StencilOperation {
Keep = "keep",
Zero = "zero",
Replace = "replace",
Invert = "invert",
IncrementClamp = "increment-clamp",
DecrementClamp = "decrement-clamp",
IncrementWrap = "increment-wrap",
DecrementWrap = "decrement-wrap"
}
/** @internal */
export declare enum IndexFormat {
Uint16 = "uint16",
Uint32 = "uint32"
}
/** @internal */
export declare enum VertexFormat {
Uint8 = "uint8",
Uint8x2 = "uint8x2",
Uint8x4 = "uint8x4",
Sint8 = "sint8",
Sint8x2 = "sint8x2",
Sint8x4 = "sint8x4",
Unorm8 = "unorm8",
Unorm8x2 = "unorm8x2",
Unorm8x4 = "unorm8x4",
Snorm8 = "snorm8",
Snorm8x2 = "snorm8x2",
Snorm8x4 = "snorm8x4",
Uint16 = "uint16",
Uint16x2 = "uint16x2",
Uint16x4 = "uint16x4",
Sint16 = "sint16",
Sint16x2 = "sint16x2",
Sint16x4 = "sint16x4",
Unorm16 = "unorm16",
Unorm16x2 = "unorm16x2",
Unorm16x4 = "unorm16x4",
Snorm16 = "snorm16",
Snorm16x2 = "snorm16x2",
Snorm16x4 = "snorm16x4",
Float16 = "float16",
Float16x2 = "float16x2",
Float16x4 = "float16x4",
Float32 = "float32",
Float32x2 = "float32x2",
Float32x3 = "float32x3",
Float32x4 = "float32x4",
Uint32 = "uint32",
Uint32x2 = "uint32x2",
Uint32x3 = "uint32x3",
Uint32x4 = "uint32x4",
Sint32 = "sint32",
Sint32x2 = "sint32x2",
Sint32x3 = "sint32x3",
Sint32x4 = "sint32x4",
UNORM10x10x10x2 = "unorm10-10-10-2",
UNORM8x4BGRA = "unorm8x4-bgra"
}
/** @internal */
export declare enum VertexStepMode {
Vertex = "vertex",
Instance = "instance"
}
/** @internal */
export declare enum ComputePassTimestampLocation {
Beginning = "beginning",
End = "end"
}
/** @internal */
export declare enum RenderPassTimestampLocation {
Beginning = "beginning",
End = "end"
}
/** @internal */
export declare enum LoadOp {
Load = "load",
Clear = "clear"
}
/** @internal */
export declare enum StoreOp {
Store = "store",
Discard = "discard"
}
/** @internal */
export declare enum QueryType {
Occlusion = "occlusion",
Timestamp = "timestamp"
}
/** @internal */
export declare enum CanvasAlphaMode {
Opaque = "opaque",
Premultiplied = "premultiplied"
}
/** @internal */
export declare enum CanvasToneMappingMode {
Standard = "standard",
Extended = "extended"
}
/** @internal */
export declare enum DeviceLostReason {
Unknown = "unknown",
Destroyed = "destroyed"
}
/** @internal */
export declare enum ErrorFilter {
Validation = "validation",
OutOfMemory = "out-of-memory",
Internal = "internal"
}