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@babylonjs/core

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import { ShaderLanguage } from "../../Materials/shaderLanguage.js"; import type { IShaderProcessor } from "../Processors/iShaderProcessor.js"; /** @internal */ export declare class WebGL2ShaderProcessor implements IShaderProcessor { shaderLanguage: ShaderLanguage; attributeProcessor(attribute: string): string; varyingCheck(varying: string, _isFragment: boolean): boolean; varyingProcessor(varying: string, isFragment: boolean): string; postProcessor(code: string, defines: string[], isFragment: boolean): string; }