@babylonjs/core
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TypeScript
import type { IShaderProcessor } from "./iShaderProcessor.js";
import type { Nullable } from "../../types.js";
/**
* Function for custom code generation
*/
export type ShaderCustomProcessingFunction = (shaderType: string, code: string, defines?: string[]) => string;
/** @internal */
export interface _IShaderProcessingContext {
vertexBufferKindToNumberOfComponents?: {
[kind: string]: number;
};
}
/** @internal */
export interface _IProcessingOptions {
defines: string[];
indexParameters: any;
isFragment: boolean;
shouldUseHighPrecisionShader: boolean;
supportsUniformBuffers: boolean;
shadersRepository: string;
includesShadersStore: {
[key: string]: string;
};
processor: Nullable<IShaderProcessor>;
version: string;
platformName: string;
lookForClosingBracketForUniformBuffer?: boolean;
processingContext: Nullable<_IShaderProcessingContext>;
isNDCHalfZRange: boolean;
useReverseDepthBuffer: boolean;
processCodeAfterIncludes?: ShaderCustomProcessingFunction;
}