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@babylonjs/core

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/** * Class used to inline functions in shader code */ export declare class ShaderCodeInliner { private static readonly _RegexpFindFunctionNameAndType; private _sourceCode; private _functionDescr; private _numMaxIterations; /** Gets or sets the token used to mark the functions to inline */ inlineToken: string; /** Gets or sets the debug mode */ debug: boolean; /** Gets the code after the inlining process */ get code(): string; /** * Initializes the inliner * @param sourceCode shader code source to inline * @param numMaxIterations maximum number of iterations (used to detect recursive calls) */ constructor(sourceCode: string, numMaxIterations?: number); /** * Start the processing of the shader code */ processCode(): void; private _collectFunctions; private _processInlining; private _replaceFunctionCallsByCode; private _replaceNames; }