@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { Nullable } from "../../types.js";
import type { DataBuffer } from "../../Buffers/dataBuffer.js";
/** @internal */
export declare var _forceTransformFeedbackToBundle: boolean;
declare module "../../Engines/engine.js" {
interface Engine {
/**
* Creates a webGL transform feedback object
* Please makes sure to check webGLVersion property to check if you are running webGL 2+
* @returns the webGL transform feedback object
*/
createTransformFeedback(): WebGLTransformFeedback;
/**
* Delete a webGL transform feedback object
* @param value defines the webGL transform feedback object to delete
*/
deleteTransformFeedback(value: WebGLTransformFeedback): void;
/**
* Bind a webGL transform feedback object to the webgl context
* @param value defines the webGL transform feedback object to bind
*/
bindTransformFeedback(value: Nullable<WebGLTransformFeedback>): void;
/**
* Begins a transform feedback operation
* @param usePoints defines if points or triangles must be used
*/
beginTransformFeedback(usePoints: boolean): void;
/**
* Ends a transform feedback operation
*/
endTransformFeedback(): void;
/**
* Specify the varyings to use with transform feedback
* @param program defines the associated webGL program
* @param value defines the list of strings representing the varying names
*/
setTranformFeedbackVaryings(program: WebGLProgram, value: string[]): void;
/**
* Bind a webGL buffer for a transform feedback operation
* @param value defines the webGL buffer to bind
*/
bindTransformFeedbackBuffer(value: Nullable<DataBuffer>): void;
/**
* Read data back from the bound transform feedback buffer
* @param target defines the webGL buffer to write to
*/
readTransformFeedbackBuffer(target: ArrayBufferView): void;
}
}