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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Nullable } from "../../types.js"; import type { RenderTargetTexture } from "../../Materials/Textures/renderTargetTexture.js"; declare module "../../Engines/abstractEngine.js" { interface AbstractEngine { /** * Sets a depth stencil texture from a render target to the according uniform. * @param channel The texture channel * @param uniform The uniform to set * @param texture The render target texture containing the depth stencil texture to apply * @param name The texture name */ setDepthStencilTexture(channel: number, uniform: Nullable<WebGLUniformLocation>, texture: Nullable<RenderTargetTexture>, name?: string): void; } }