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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { Nullable } from "../types.js"; import { AxesViewer } from "../Debug/axesViewer.js"; import { Vector3 } from "../Maths/math.vector.js"; import type { Mesh } from "../Meshes/mesh.js"; import type { Bone } from "../Bones/bone.js"; import type { Scene } from "../scene.js"; /** * The BoneAxesViewer will attach 3 axes to a specific bone of a specific mesh * @see demo here: https://www.babylonjs-playground.com/#0DE8F4#8 */ export declare class BoneAxesViewer extends AxesViewer { /** * Gets or sets the target mesh where to display the axes viewer */ mesh: Nullable<Mesh>; /** * Gets or sets the target bone where to display the axes viewer */ bone: Nullable<Bone>; /** Gets current position */ pos: Vector3; /** Gets direction of X axis */ xaxis: Vector3; /** Gets direction of Y axis */ yaxis: Vector3; /** Gets direction of Z axis */ zaxis: Vector3; /** * Creates a new BoneAxesViewer * @param scene defines the hosting scene * @param bone defines the target bone * @param mesh defines the target mesh * @param scaleLines defines a scaling factor for line length (1 by default) */ constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number); /** * Force the viewer to update */ update(): void; /** Releases resources */ dispose(): void; }