@babylonjs/core
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TypeScript
import type { FreeCamera } from "./freeCamera.js";
import { CameraInputsManager } from "./cameraInputsManager.js";
import { FreeCameraMouseInput } from "../Cameras/Inputs/freeCameraMouseInput.js";
import { FreeCameraMouseWheelInput } from "../Cameras/Inputs/freeCameraMouseWheelInput.js";
import type { Nullable } from "../types.js";
/**
* Default Inputs manager for the FreeCamera.
* It groups all the default supported inputs for ease of use.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
*/
export declare class FreeCameraInputsManager extends CameraInputsManager<FreeCamera> {
/**
* @internal
*/
_mouseInput: Nullable<FreeCameraMouseInput>;
/**
* @internal
*/
_mouseWheelInput: Nullable<FreeCameraMouseWheelInput>;
/**
* Instantiates a new FreeCameraInputsManager.
* @param camera Defines the camera the inputs belong to
*/
constructor(camera: FreeCamera);
/**
* Add keyboard input support to the input manager.
* @returns the current input manager
*/
addKeyboard(): FreeCameraInputsManager;
/**
* Add mouse input support to the input manager.
* @param touchEnabled if the FreeCameraMouseInput should support touch (default: true)
* @returns the current input manager
*/
addMouse(touchEnabled?: boolean): FreeCameraInputsManager;
/**
* Removes the mouse input support from the manager
* @returns the current input manager
*/
removeMouse(): FreeCameraInputsManager;
/**
* Add mouse wheel input support to the input manager.
* @returns the current input manager
*/
addMouseWheel(): FreeCameraInputsManager;
/**
* Removes the mouse wheel input support from the manager
* @returns the current input manager
*/
removeMouseWheel(): FreeCameraInputsManager;
/**
* Add touch input support to the input manager.
* @returns the current input manager
*/
addTouch(): FreeCameraInputsManager;
/**
* Remove all attached input methods from a camera
*/
clear(): void;
}