@babylonjs/core
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TypeScript
import { CameraInputsManager } from "./cameraInputsManager.js";
import type { FollowCamera } from "./followCamera.js";
/**
* Default Inputs manager for the FollowCamera.
* It groups all the default supported inputs for ease of use.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
*/
export declare class FollowCameraInputsManager extends CameraInputsManager<FollowCamera> {
/**
* Instantiates a new FollowCameraInputsManager.
* @param camera Defines the camera the inputs belong to
*/
constructor(camera: FollowCamera);
/**
* Add keyboard input support to the input manager.
* @returns the current input manager
*/
addKeyboard(): FollowCameraInputsManager;
/**
* Add mouse wheel input support to the input manager.
* @returns the current input manager
*/
addMouseWheel(): FollowCameraInputsManager;
/**
* Add pointers input support to the input manager.
* @returns the current input manager
*/
addPointers(): FollowCameraInputsManager;
/**
* Add orientation input support to the input manager.
* @returns the current input manager
*/
addVRDeviceOrientation(): FollowCameraInputsManager;
}