@babylonjs/core
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JavaScript
import { CameraInputsManager } from "./cameraInputsManager.js";
import { FlyCameraMouseInput } from "../Cameras/Inputs/flyCameraMouseInput.js";
import { FlyCameraKeyboardInput } from "../Cameras/Inputs/flyCameraKeyboardInput.js";
/**
* Default Inputs manager for the FlyCamera.
* It groups all the default supported inputs for ease of use.
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
*/
export class FlyCameraInputsManager extends CameraInputsManager {
/**
* Instantiates a new FlyCameraInputsManager.
* @param camera Defines the camera the inputs belong to.
*/
constructor(camera) {
super(camera);
}
/**
* Add keyboard input support to the input manager.
* @returns the new FlyCameraKeyboardMoveInput().
*/
addKeyboard() {
this.add(new FlyCameraKeyboardInput());
return this;
}
/**
* Add mouse input support to the input manager.
* @returns the new FlyCameraMouseInput().
*/
addMouse() {
this.add(new FlyCameraMouseInput());
return this;
}
}
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