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@babylonjs/core

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import type { ArcRotateCamera } from "./arcRotateCamera.js"; import { CameraInputsManager } from "../Cameras/cameraInputsManager.js"; /** * Default Inputs manager for the ArcRotateCamera. * It groups all the default supported inputs for ease of use. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs */ export declare class ArcRotateCameraInputsManager extends CameraInputsManager<ArcRotateCamera> { /** * Instantiates a new ArcRotateCameraInputsManager. * @param camera Defines the camera the inputs belong to */ constructor(camera: ArcRotateCamera); /** * Add mouse wheel input support to the input manager. * @returns the current input manager */ addMouseWheel(): ArcRotateCameraInputsManager; /** * Add pointers input support to the input manager. * @returns the current input manager */ addPointers(): ArcRotateCameraInputsManager; /** * Add keyboard input support to the input manager. * @returns the current input manager */ addKeyboard(): ArcRotateCameraInputsManager; }