@babylonjs/core
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TypeScript
import { DeviceOrientationCamera } from "../../Cameras/deviceOrientationCamera.js";
import { VRCameraMetrics } from "./vrCameraMetrics.js";
import type { Scene } from "../../scene.js";
import { Vector3 } from "../../Maths/math.vector.js";
/**
* Camera used to simulate VR rendering (based on FreeCamera)
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras
*/
export declare class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
/**
* Creates a new VRDeviceOrientationFreeCamera
* @param name defines camera name
* @param position defines the start position of the camera
* @param scene defines the scene the camera belongs to
* @param compensateDistortion defines if the camera needs to compensate the lens distortion
* @param vrCameraMetrics defines the vr metrics associated to the camera
*/
constructor(name: string, position: Vector3, scene?: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
/**
* Gets camera class name
* @returns VRDeviceOrientationFreeCamera
*/
getClassName(): string;
protected _setRigMode: (rigParams: any) => void;
}