@babylonjs/core
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JavaScript
import { Camera } from "../../Cameras/camera.js";
import { ArcRotateCamera } from "../../Cameras/arcRotateCamera.js";
import { VRCameraMetrics } from "./vrCameraMetrics.js";
import { Vector3 } from "../../Maths/math.vector.js";
import { Node } from "../../node.js";
import { _SetVrRigMode } from "../RigModes/vrRigMode.js";
import "../Inputs/arcRotateCameraVRDeviceOrientationInput.js";
Node.AddNodeConstructor("VRDeviceOrientationArcRotateCamera", (name, scene) => {
return () => new VRDeviceOrientationArcRotateCamera(name, 0, 0, 1.0, Vector3.Zero(), scene);
});
/**
* Camera used to simulate VR rendering (based on ArcRotateCamera)
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras
*/
export class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
/**
* Creates a new VRDeviceOrientationArcRotateCamera
* @param name defines camera name
* @param alpha defines the camera rotation along the longitudinal axis
* @param beta defines the camera rotation along the latitudinal axis
* @param radius defines the camera distance from its target
* @param target defines the camera target
* @param scene defines the scene the camera belongs to
* @param compensateDistortion defines if the camera needs to compensate the lens distortion
* @param vrCameraMetrics defines the vr metrics associated to the camera
*/
constructor(name, alpha, beta, radius, target, scene, compensateDistortion = true, vrCameraMetrics = VRCameraMetrics.GetDefault()) {
super(name, alpha, beta, radius, target, scene);
this._setRigMode = (rigParams) => _SetVrRigMode(this, rigParams);
vrCameraMetrics.compensateDistortion = compensateDistortion;
this.setCameraRigMode(Camera.RIG_MODE_VR, { vrCameraMetrics: vrCameraMetrics });
this.inputs.addVRDeviceOrientation();
}
/**
* Gets camera class name
* @returns VRDeviceOrientationArcRotateCamera
*/
getClassName() {
return "VRDeviceOrientationArcRotateCamera";
}
}
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