@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
30 lines (29 loc) • 1.52 kB
TypeScript
import { ArcRotateCamera } from "../../Cameras/arcRotateCamera.js";
import { VRCameraMetrics } from "./vrCameraMetrics.js";
import type { Scene } from "../../scene.js";
import { Vector3 } from "../../Maths/math.vector.js";
import "../Inputs/arcRotateCameraVRDeviceOrientationInput.js";
/**
* Camera used to simulate VR rendering (based on ArcRotateCamera)
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras
*/
export declare class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
/**
* Creates a new VRDeviceOrientationArcRotateCamera
* @param name defines camera name
* @param alpha defines the camera rotation along the longitudinal axis
* @param beta defines the camera rotation along the latitudinal axis
* @param radius defines the camera distance from its target
* @param target defines the camera target
* @param scene defines the scene the camera belongs to
* @param compensateDistortion defines if the camera needs to compensate the lens distortion
* @param vrCameraMetrics defines the vr metrics associated to the camera
*/
constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene?: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
/**
* Gets camera class name
* @returns VRDeviceOrientationArcRotateCamera
*/
getClassName(): string;
protected _setRigMode: (rigParams: any) => void;
}