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@babylonjs/core

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import { ArcRotateCamera } from "../../Cameras/arcRotateCamera.js"; import { VRCameraMetrics } from "./vrCameraMetrics.js"; import type { Scene } from "../../scene.js"; import { Vector3 } from "../../Maths/math.vector.js"; import "../Inputs/arcRotateCameraVRDeviceOrientationInput.js"; /** * Camera used to simulate VR rendering (based on ArcRotateCamera) * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras */ export declare class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera { /** * Creates a new VRDeviceOrientationArcRotateCamera * @param name defines camera name * @param alpha defines the camera rotation along the longitudinal axis * @param beta defines the camera rotation along the latitudinal axis * @param radius defines the camera distance from its target * @param target defines the camera target * @param scene defines the scene the camera belongs to * @param compensateDistortion defines if the camera needs to compensate the lens distortion * @param vrCameraMetrics defines the vr metrics associated to the camera */ constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene?: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics); /** * Gets camera class name * @returns VRDeviceOrientationArcRotateCamera */ getClassName(): string; protected _setRigMode: (rigParams: any) => void; }