@babylonjs/core
Version:
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29 lines • 726 B
JavaScript
/**
* Class used to store gfx data (like WebGLBuffer)
*/
export class DataBuffer {
/**
* Gets the underlying buffer
*/
get underlyingResource() {
return null;
}
/**
* Constructs the buffer
*/
constructor() {
/**
* Gets or sets the number of objects referencing this buffer
*/
this.references = 0;
/** Gets or sets the size of the underlying buffer */
this.capacity = 0;
/**
* Gets or sets a boolean indicating if the buffer contains 32bits indices
*/
this.is32Bits = false;
this.uniqueId = DataBuffer._Counter++;
}
}
DataBuffer._Counter = 0;
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