@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
80 lines • 2.58 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
import "./decalFragmentDeclaration.js";
const name = "defaultFragmentDeclaration";
const shader = `uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;
uniform vec2 vDiffuseInfos;
uniform vec2 vAmbientInfos;
uniform vec2 vOpacityInfos;
uniform vec2 vEmissiveInfos;
uniform vec2 vLightmapInfos;
uniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;
uniform float alphaCutOff;
uniform mat4 view;
uniform vec4 vRefractionInfos;
uniform mat4 refractionMatrix;
uniform vec4 refractionLeftColor;uniform vec4 refractionRightColor;
uniform vec3 vRefractionPosition;uniform vec3 vRefractionSize;
uniform vec2 vSpecularInfos;
uniform vec4 diffuseLeftColor;uniform vec4 diffuseRightColor;
uniform vec4 opacityParts;
uniform vec4 emissiveLeftColor;uniform vec4 emissiveRightColor;
uniform vec2 vReflectionInfos;
uniform mat4 reflectionMatrix;
uniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;
uniform vec4 reflectionLeftColor;uniform vec4 reflectionRightColor;
uniform vec4 vDetailInfos;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
export const defaultFragmentDeclaration = { name, shader };
//# sourceMappingURL=defaultFragmentDeclaration.js.map