@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
62 lines • 2.17 kB
JavaScript
import { Vector3 } from "../../../Maths/math.vector.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
/**
* Block used to desaturate a color
*/
export class GeometryDesaturateBlock extends NodeGeometryBlock {
/**
* Creates a new GeometryDesaturateBlock
* @param name defines the block name
*/
constructor(name) {
super(name);
this.registerInput("color", NodeGeometryBlockConnectionPointTypes.Vector3);
this.registerInput("level", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Vector3);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "GeometryDesaturateBlock";
}
/**
* Gets the color operand input component
*/
get color() {
return this._inputs[0];
}
/**
* Gets the level operand input component
*/
get level() {
return this._inputs[1];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock() {
if (!this.color.isConnected) {
this.output._storedFunction = null;
this.output._storedValue = null;
return;
}
this.output._storedFunction = (state) => {
const color = this.color.getConnectedValue(state);
const level = this.level.getConnectedValue(state);
const tempMin = Math.min(color.x, color.y, color.z);
const tempMax = Math.max(color.x, color.y, color.z);
const tempMerge = 0.5 * (tempMin + tempMax);
return new Vector3(color.x * (1 - level) + tempMerge * level, color.y * (1 - level) + tempMerge * level, color.z * (1 - level) + tempMerge * level);
};
return this;
}
}
RegisterClass("BABYLON.GeometryDesaturateBlock", GeometryDesaturateBlock);
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