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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import "./ShadersInclude/bonesDeclaration"; import "./ShadersInclude/bakedVertexAnimationDeclaration"; import "./ShadersInclude/morphTargetsVertexGlobalDeclaration"; import "./ShadersInclude/morphTargetsVertexDeclaration"; import "./ShadersInclude/instancesDeclaration"; import "./ShadersInclude/sceneUboDeclaration"; import "./ShadersInclude/clipPlaneVertexDeclaration"; import "./ShadersInclude/morphTargetsVertexGlobal"; import "./ShadersInclude/morphTargetsVertex"; import "./ShadersInclude/instancesVertex"; import "./ShadersInclude/bonesVertex"; import "./ShadersInclude/bakedVertexAnimation"; import "./ShadersInclude/clipPlaneVertex"; import "./ShadersInclude/bumpVertex"; /** @internal */ export declare const geometryVertexShaderWGSL: { name: string; shader: string; };