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@babylonjs/core

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import "./ShadersInclude/defaultUboDeclaration"; import "./ShadersInclude/uvAttributeDeclaration"; import "./ShadersInclude/helperFunctions"; import "./ShadersInclude/bonesDeclaration"; import "./ShadersInclude/bakedVertexAnimationDeclaration"; import "./ShadersInclude/instancesDeclaration"; import "./ShadersInclude/prePassVertexDeclaration"; import "./ShadersInclude/mainUVVaryingDeclaration"; import "./ShadersInclude/samplerVertexDeclaration"; import "./ShadersInclude/bumpVertexDeclaration"; import "./ShadersInclude/clipPlaneVertexDeclaration"; import "./ShadersInclude/fogVertexDeclaration"; import "./ShadersInclude/lightVxFragmentDeclaration"; import "./ShadersInclude/lightVxUboDeclaration"; import "./ShadersInclude/morphTargetsVertexGlobalDeclaration"; import "./ShadersInclude/morphTargetsVertexDeclaration"; import "./ShadersInclude/logDepthDeclaration"; import "./ShadersInclude/morphTargetsVertexGlobal"; import "./ShadersInclude/morphTargetsVertex"; import "./ShadersInclude/instancesVertex"; import "./ShadersInclude/bonesVertex"; import "./ShadersInclude/bakedVertexAnimation"; import "./ShadersInclude/prePassVertex"; import "./ShadersInclude/uvVariableDeclaration"; import "./ShadersInclude/samplerVertexImplementation"; import "./ShadersInclude/bumpVertex"; import "./ShadersInclude/clipPlaneVertex"; import "./ShadersInclude/fogVertex"; import "./ShadersInclude/shadowsVertex"; import "./ShadersInclude/vertexColorMixing"; import "./ShadersInclude/logDepthVertex"; /** @internal */ export declare const defaultVertexShaderWGSL: { name: string; shader: string; };