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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "fibonacci"; const shader = `fn rcp(x: f32)->f32 {return 1./x;} const GOLDEN_RATIO=1.618033988749895;fn Golden2dSeq(i: u32,n: f32)->vec2f {return vec2f(f32(i)/n+(0.5/n),fract(f32(i)*rcp(GOLDEN_RATIO)));} fn SampleDiskGolden(i: u32,sampleCount: u32)->vec2f {let f=Golden2dSeq(i,f32(sampleCount));return vec2f(sqrt(f.x),TWO_PI*f.y);} `; // Sideeffect if (!ShaderStore.IncludesShadersStoreWGSL[name]) { ShaderStore.IncludesShadersStoreWGSL[name] = shader; } /** @internal */ export const fibonacciWGSL = { name, shader }; //# sourceMappingURL=fibonacci.js.map