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@babylonjs/core

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import "./ShadersInclude/fogFragmentDeclaration"; import "./ShadersInclude/logDepthDeclaration"; import "./ShadersInclude/logDepthFragment"; import "./ShadersInclude/fogFragment"; import "./ShadersInclude/imageProcessingCompatibility"; /** @internal */ export declare const spritesPixelShader: { name: string; shader: string; };