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@babylonjs/core

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import "./ShadersInclude/prePassDeclaration"; import "./ShadersInclude/oitDeclaration"; import "./ShadersInclude/pbrFragmentDeclaration"; import "./ShadersInclude/pbrUboDeclaration"; import "./ShadersInclude/pbrFragmentExtraDeclaration"; import "./ShadersInclude/lightFragmentDeclaration"; import "./ShadersInclude/lightUboDeclaration"; import "./ShadersInclude/pbrFragmentSamplersDeclaration"; import "./ShadersInclude/imageProcessingDeclaration"; import "./ShadersInclude/clipPlaneFragmentDeclaration"; import "./ShadersInclude/logDepthDeclaration"; import "./ShadersInclude/fogFragmentDeclaration"; import "./ShadersInclude/helperFunctions"; import "./ShadersInclude/subSurfaceScatteringFunctions"; import "./ShadersInclude/importanceSampling"; import "./ShadersInclude/pbrHelperFunctions"; import "./ShadersInclude/imageProcessingFunctions"; import "./ShadersInclude/shadowsFragmentFunctions"; import "./ShadersInclude/harmonicsFunctions"; import "./ShadersInclude/pbrDirectLightingSetupFunctions"; import "./ShadersInclude/pbrDirectLightingFalloffFunctions"; import "./ShadersInclude/pbrBRDFFunctions"; import "./ShadersInclude/hdrFilteringFunctions"; import "./ShadersInclude/pbrDirectLightingFunctions"; import "./ShadersInclude/pbrIBLFunctions"; import "./ShadersInclude/bumpFragmentMainFunctions"; import "./ShadersInclude/bumpFragmentFunctions"; import "./ShadersInclude/reflectionFunction"; import "./ShadersInclude/pbrBlockAlbedoOpacity"; import "./ShadersInclude/pbrBlockReflectivity"; import "./ShadersInclude/pbrBlockAmbientOcclusion"; import "./ShadersInclude/pbrBlockAlphaFresnel"; import "./ShadersInclude/pbrBlockAnisotropic"; import "./ShadersInclude/pbrBlockReflection"; import "./ShadersInclude/pbrBlockSheen"; import "./ShadersInclude/pbrBlockClearcoat"; import "./ShadersInclude/pbrBlockIridescence"; import "./ShadersInclude/pbrBlockSubSurface"; import "./ShadersInclude/clipPlaneFragment"; import "./ShadersInclude/pbrBlockNormalGeometric"; import "./ShadersInclude/bumpFragment"; import "./ShadersInclude/pbrBlockNormalFinal"; import "./ShadersInclude/depthPrePass"; import "./ShadersInclude/pbrBlockLightmapInit"; import "./ShadersInclude/pbrBlockGeometryInfo"; import "./ShadersInclude/pbrBlockReflectance0"; import "./ShadersInclude/pbrBlockReflectance"; import "./ShadersInclude/pbrBlockDirectLighting"; import "./ShadersInclude/lightFragment"; import "./ShadersInclude/pbrBlockFinalLitComponents"; import "./ShadersInclude/pbrBlockFinalUnlitComponents"; import "./ShadersInclude/pbrBlockFinalColorComposition"; import "./ShadersInclude/logDepthFragment"; import "./ShadersInclude/fogFragment"; import "./ShadersInclude/pbrBlockImageProcessing"; import "./ShadersInclude/pbrBlockPrePass"; import "./ShadersInclude/oitFragment"; import "./ShadersInclude/pbrDebug"; /** @internal */ export declare const pbrPixelShader: { name: string; shader: string; };