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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "iblVoxelGridVertexShader"; const shader = `attribute vec3 position;attribute vec3 normal;varying vec3 vNormalizedPosition;uniform mat4 world;uniform mat4 invWorldScale;uniform mat4 viewMatrix;void main(void) {gl_Position=viewMatrix*invWorldScale*world*vec4(position,1.);vNormalizedPosition.xyz=gl_Position.xyz*0.5+0.5; #ifdef IS_NDC_HALF_ZRANGE gl_Position.z=gl_Position.z*0.5+0.5; #endif }`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const iblVoxelGridVertexShader = { name, shader }; //# sourceMappingURL=iblVoxelGrid.vertex.js.map