@babylonjs/core
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TypeScript
import "./ShadersInclude/clipPlaneFragmentDeclaration";
import "./ShadersInclude/mrtFragmentDeclaration";
import "./ShadersInclude/bumpFragmentMainFunctions";
import "./ShadersInclude/bumpFragmentFunctions";
import "./ShadersInclude/helperFunctions";
import "./ShadersInclude/clipPlaneFragment";
import "./ShadersInclude/bumpFragment";
/** @internal */
export declare const geometryPixelShader: {
name: string;
shader: string;
};