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@babylonjs/core

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import "./ShadersInclude/defaultFragmentDeclaration"; import "./ShadersInclude/defaultUboDeclaration"; import "./ShadersInclude/prePassDeclaration"; import "./ShadersInclude/oitDeclaration"; import "./ShadersInclude/mainUVVaryingDeclaration"; import "./ShadersInclude/helperFunctions"; import "./ShadersInclude/lightFragmentDeclaration"; import "./ShadersInclude/lightUboDeclaration"; import "./ShadersInclude/lightsFragmentFunctions"; import "./ShadersInclude/shadowsFragmentFunctions"; import "./ShadersInclude/samplerFragmentDeclaration"; import "./ShadersInclude/fresnelFunction"; import "./ShadersInclude/reflectionFunction"; import "./ShadersInclude/imageProcessingDeclaration"; import "./ShadersInclude/imageProcessingFunctions"; import "./ShadersInclude/bumpFragmentMainFunctions"; import "./ShadersInclude/bumpFragmentFunctions"; import "./ShadersInclude/clipPlaneFragmentDeclaration"; import "./ShadersInclude/logDepthDeclaration"; import "./ShadersInclude/fogFragmentDeclaration"; import "./ShadersInclude/clipPlaneFragment"; import "./ShadersInclude/bumpFragment"; import "./ShadersInclude/decalFragment"; import "./ShadersInclude/depthPrePass"; import "./ShadersInclude/lightFragment"; import "./ShadersInclude/logDepthFragment"; import "./ShadersInclude/fogFragment"; import "./ShadersInclude/oitFragment"; /** @internal */ export declare const defaultPixelShader: { name: string; shader: string; };