@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
34 lines (33 loc) • 1.42 kB
TypeScript
import "./ShadersInclude/defaultFragmentDeclaration";
import "./ShadersInclude/defaultUboDeclaration";
import "./ShadersInclude/prePassDeclaration";
import "./ShadersInclude/oitDeclaration";
import "./ShadersInclude/mainUVVaryingDeclaration";
import "./ShadersInclude/helperFunctions";
import "./ShadersInclude/lightFragmentDeclaration";
import "./ShadersInclude/lightUboDeclaration";
import "./ShadersInclude/lightsFragmentFunctions";
import "./ShadersInclude/shadowsFragmentFunctions";
import "./ShadersInclude/samplerFragmentDeclaration";
import "./ShadersInclude/fresnelFunction";
import "./ShadersInclude/reflectionFunction";
import "./ShadersInclude/imageProcessingDeclaration";
import "./ShadersInclude/imageProcessingFunctions";
import "./ShadersInclude/bumpFragmentMainFunctions";
import "./ShadersInclude/bumpFragmentFunctions";
import "./ShadersInclude/clipPlaneFragmentDeclaration";
import "./ShadersInclude/logDepthDeclaration";
import "./ShadersInclude/fogFragmentDeclaration";
import "./ShadersInclude/clipPlaneFragment";
import "./ShadersInclude/bumpFragment";
import "./ShadersInclude/decalFragment";
import "./ShadersInclude/depthPrePass";
import "./ShadersInclude/lightFragment";
import "./ShadersInclude/logDepthFragment";
import "./ShadersInclude/fogFragment";
import "./ShadersInclude/oitFragment";
/** @internal */
export declare const defaultPixelShader: {
name: string;
shader: string;
};